James Isaac
Newbie
- Joined
- Sep 24, 2003
- Messages
- 465
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Here are a few questions I have regarding the CSS SDK. Please answer any if you can.
1) On maps like office, I noticed that on any surfaces of a brush which the player can't see, those surfaces are invisible or have been deleted. How is this done? Is it by applying the nodraw texture, or something else? Because someone told me that no decals appear on a brush that has a nodraw texture on one of the sides...
2) Once the HL2 code and SDK are released, will vehicles be possible in CSS?
3) What are cubemaps? Is there a good tutorial somewhere?
4) Are all of the junk items on de_dust prop_physics_clientside?
5) How would you convert a 3D Studio Max model into a half life 2 mdl format model so it can be used in Hammer? Is there a tutorial on this?
6) How would you create textures for Hammer? How can you give it a material type?
1) On maps like office, I noticed that on any surfaces of a brush which the player can't see, those surfaces are invisible or have been deleted. How is this done? Is it by applying the nodraw texture, or something else? Because someone told me that no decals appear on a brush that has a nodraw texture on one of the sides...
2) Once the HL2 code and SDK are released, will vehicles be possible in CSS?
3) What are cubemaps? Is there a good tutorial somewhere?
4) Are all of the junk items on de_dust prop_physics_clientside?
5) How would you convert a 3D Studio Max model into a half life 2 mdl format model so it can be used in Hammer? Is there a tutorial on this?
6) How would you create textures for Hammer? How can you give it a material type?