BlazeKun
Spy
- Joined
- May 28, 2003
- Messages
- 333
- Reaction score
- 0
Well we know there will be sound in HL2... and we know that sound will have the "doppler shifting" effect... Does this mean that objects will sound realistic as they fly past you? Say a car drives past you, will it sound as if it has really driven past you like it would in say... LIFE 1.0?
What other neato effects will be brought out in HL2's sound stage... Dynamic echos? Realistic falling object sound by how hard it hits the ground? We know Valve has done some amazing work with sound in the way of voice to mouth movements... But would you really like every box to sound the same when it falls? The wood to sound exactly the same every time you shoot it?
This a little talked about subject, even though it would play a big part in immersing yourself within the HL2 world. What do you think HL2's sound SHOULD be like?
What other neato effects will be brought out in HL2's sound stage... Dynamic echos? Realistic falling object sound by how hard it hits the ground? We know Valve has done some amazing work with sound in the way of voice to mouth movements... But would you really like every box to sound the same when it falls? The wood to sound exactly the same every time you shoot it?
This a little talked about subject, even though it would play a big part in immersing yourself within the HL2 world. What do you think HL2's sound SHOULD be like?