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Pi Mu Rho said:realtime radiosity? Give it 10 years....
Wouldn't that need different Game engine?Flyingdebris said:I'd like to see hl3 take advantage of the physics processing cards that are currently being worked on.
It would be like taking hl2 and making the physics 30x more interactive
AJ Rimmer said:Wouldn't that need different Game engine?
XNA Support!!! Think about it... If they made Source with XNA support, and they released Half-Life 2 on the Xbox Xenon with XNA Support, then both PC and Xbox users could play multiplayer together!!!! I'm not sure if VALVe would be able to just take out the networking portion of XNA though.
hair/fur not really required, can be done already with tricks, better than wasting resources on proper hair/fur dynamicsSoft-bodies/hair/fur/etc etc support
Enhanced weather support
New demo support so the .dem files aren't so big
Maybe do some research into the map editor/map format... I'm sure there are better ways to handle maps (current way works, but of course there is more than one way to skin a cat )
Improved netcode (so that elevators and such actually work smoothly... may just be the cause of the entity?)
Seamless worlds (I hate seeing "Loading" in missions!!)
More GUI's for modding... Instead of having to do command line stuff, it would be easier to maybe get an all-in-one tool so that the pipeline will flow better... Unreal has one, Battlefield 2 has one... If you haven't heard of them you must read up on them... Sure the engine is flexible, but it just should maybe be a bit easier, _especially_ to the guys who want to get started in mod-making by like tweaking simple values around...
Maybe some ways to make textures look less-pixelated when viewed up closely (I've heard lots of new things like new algorithsms and such as of late)
Physics enabled for objects on characters (like for a janitor their keys would jingle.. It would suck to animate and then make sounds for it if you had to do it by hand)
Well this dosn't relate to the engine directly, but a working Friends system for Steam plz
Ummm let's see... Maybe improve lighting models to be more accurate (static world, dynamic characters?), self-shadowing (not sure if this is in), well HDR and those lighting tricks are going in-game soon so that's been taking care of...
Graphical upgrades would probably be everyone's #1 thing on their list since it's what appeals to most users :thumbs:
Source was made to allow its core components to be swaped out with next gen tech.Wouldn't that need different Game engine?
yay! more sweaty teenagers with speech problems, commonly known as teenspeak.
hair/fur not really required, can be done already with tricks, better than wasting resources on proper hair/fur dynamics
Soft bodies, I suppose.. though can be faked to a point already and look/work fine.
Not a lot of reason to have that in built unless its an engine geared towards RPG's or MMORPG's With some coding it can be done just fine at the moment, it just isn't for the newbie to do, just really a more advanced coded, but its quite possible.
Didn't Valve say they'd be releasing the source to hl2dm's netcode. I'm sure someone will fix that.
This would come under the map format. But even then, seamless isn't seamless. Think how badly HL2 stutters if it loads something, now imagine it loading a 50mb map file on the fly while your playing through it (since it'll still all have to be split like that, for technical reasons) So a good deal of things would need to be changed, not just the map format for invisible loading. General rule though is smaller the map, quicker the load, you could make a seamless game in source right now, if you lowered the details enough.
Well GUI stuff is being made by people around the net at the moment. But in a development environment, command line programs have their uses, GUI development tends to slow things down, its often easier to write a few batch files to take care of everything. It's also a good idea for newbie mod making teams to learn these things and not rely on drag and drop clicky interfaces
This will sort itself out as larger textures become the normal, to the point you'd never notice any pixelation.
Besides if a modeler/animator knows his/her stuff, they can animate such things without a second thought and it look just fine (pre-calculated physics saves the day)
Hyperion2010 said:Ue3 is simply too advanced for any "updates" to have any hope of competing. However, Source is scalable, which will be its selling point, Ue3 is not. This means the Source can get better for us who like to whine about it, and still be playable for peopel with geforce 2 cards. Ue3 is "upper class" as it is unable to work with the "lower class" computer.
AJ Rimmer said:Gates also said that 640K of RAM should be enough for anyone, so I'll trust Bill Gates when he can blow trumpet playing soapmonkeys from his ass, until then, my view of him is as follows: He's full of shit.
Iced_Eagle said:Steam doesn't suck. Friends list however does suck fairly bad, doesn't really work I like Steam, I've had one or two problems with it (besides the Friends list)
They could maybe put in Steep Parallax Mapping for an even better effect