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I'm pretty sure you can't because exported geometry doesn't block visibilitymrxskinny said:Ah I see, so I can't use Source for my CAD 3d layouts?
Eh? stupid resolution? Dude, don't forget Softimage XSI is a PROFESSIONAL app. 1280x1024 is far from high resolution.FictiousWill said:Gahr. XSI is stupid about resolution. Not all of us have a frikkin billion-inch monitor! They should release a max plugin to do the conversion, too - not some pathetic command line are convertedexcuse for a converter.
(whoops no uvw mapping is converted! - or something stupid like that) Jeez, it was next to impossible to mod for HL without downloading Milkshape. I bet chumbalum or whatever they were made a fortune with those $20 registrations.
meh i can't even be arsed arguing with you, I find your comments narrow sighted, ill informed and contradictive.FictiousWill said:Firstly, you answered your own question there about resolution. XSI for Half Life 2 should support lower resolutions (and it does, I just found a forum topic on it) - but to blow that off as being "PROFESSIONAL" is stupid and narrow-sighted. Sure the windows will be small as shit, but why would you care? You run it at a 100000x100000 and I'll run it at 1024. So what?
The uv mapping comment was a random example. Hence "or something". The 3ds max plugin should be fully-functional. I don't want to be a second-class modder because my models aren't converted fully or are somehow not as compatible, having built them in max.
You imply that I don't understand or are incapable of understanding how XSI works. I find the comments offensive and tactless. You have no idea of my capability as a software user, be it good or bad. My objections to XSI are based solely on my own reluctance to learn a completely new gui setup.
I wonder which category of your signature you fall into Fenric?
Thats upto you, if your gonna judge an app without giving it a proper chance...FictiousWill said:so I guess I souldn't fecking bother.