Source Based RTS or TBS Mod

  • Thread starter Thread starter Appleby
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Appleby

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Okay well positions are as follows:
Chief Mod Leader:
Mod Testers:
Researchers:
Basic Programmers:
Advanced Programmers:
Treasurers (never know):
Public Relations:
Compilers:

Anything else?
Well I was thinking source and making a TBS, only a concept though.
Here are a few ideas:
I. Source engine used in a TBS like Combat Mission or Steel Panthers World at War (best hex wargame ever).

Quote:
Why not take in the sweeping beauty of the battlefield, whilst sending a platoon down a lush ravine, trying to outflank an anti tank position that has blown the turret of a sherman into the gently waving long grass, whilst the crew try and escape with the look of terror on their faces. The men in the platoon advance with lifelikness inly seens in FPS. Sweeping beauty adds to emersion and depth.

Quote:
The deatil. Brilliant. You could even see the scratches on the tank, and the bits of mud that hit when grinding up the shore. The mens faces waver slightly when ordered to charge across open ground towards that machine gun post. A mortar lands, sending pieces of soldier into the air and sand. Lifelike. The burst of a rifle, so deatile enough to see the wood grain fires at a hiding enemy. Sand spills from the split sand bag into the pools of stagnant water. The palm frons wave slightly in the breez, which means the sniper will ahve to account for wind. An armoured car rumbles along the road throughing up particules of dust. Blades of grass bend and cocntort when trodden on or crushed underneth the grinding tracks of the tanks that begin the slow advance.


Looking for interested people who know source engine. Also people with knoweldge of WW2 and RTS principals. If anyone is interested, please go to the link in my signiture.
 
Posting the same thing in 3 forums won't attract more people. Keep it in the right forum next time.
 
If you're making a mod, you're going to need modellers rather than a treasurer which I guarentee you, you won't need. Also, the team should compile their own work. You'll also need mappers.

The link you provided in your sig which I assumed was regarding this mod takes me to a forum thread were all thats discussed is "Lets make a mod" "Ohh, which engine?"
 
Coding an RTS is no easy job - I speak from experience. There's the whole getting NPCs to fight for a team, the ability to select them, the ability to command them around, the viewport, the build menu, build queues, tech-trees...Damn, I've been working on my mod for ages, and I've only just worked out how to do half of these!

-Angry Lawyer
 
I was thinking something similar to the TBS Combat Mission.
 
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