Jeremyofmany
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- Joined
- Mar 5, 2006
- Messages
- 158
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Thanks for stating the obvious. I do apologize if that seems a bit snappy, but I'm not in a particularly good mood at the moment, so I ask that you just not take it to heart.Samon said:Just remember, these places have no impact on the game as a whole, because you aren't supposed to get there without cheating.
Black Op said:The fact that both Eli and Issac lost their legs is alarming..... :O
BlackMesaDude said:still kinda lame valve does not bother to do a full model, even if we are not supposed to see it it wouldnt hurt..
From the weird things I've seen while noclipping, I seriously doubt they're out for performance when giving a character half a model. I've seen empty square floating rooms, different colored spheres, animated signs with piss-poor textures, etc. Basically, a lot of junk that shouldn't be loading in the first place.Samon said:It's in the interest of performace. :|
Jeremyofmany said:From the weird things I've seen while noclipping, I seriously doubt they're out for performance when giving a character half a model. I've seen empty square floating rooms, different colored spheres, animated signs with piss-poor textures, etc. Basically, a lot of junk that shouldn't be loading in the first place.
Yep. This is especially good because those character-heavy scenes with a lot of dialouge and plot exposition are the ones you really don't want to suddenly have an FPS drop in.TaoFan said:If you remember in HL1, when you turn down the G-Man's offer at the end, you're plunged right at the front of a huge army of Xen Grunts, but only the front row are normal polygonal models, the rest behind them are scaled bitmaps, to keep the game running fast. That's another example of optimisation.