Source Physics Application for Map I want see

R

romeo0201

Guest
After I hearing about the Physics I hoping so much the people with the map skill makes some maps that have the physics for amusements like a rollercoaster ride. Or other kinds of theme rides, like log flumes, etc. I hope this happens. What kind of amusement rides you want to see recreated in Sources?

Thanks Patsy
 
skydiving missions...........with pickles for parachutes. ;x
 
Why do you need advanced physics to make rides? They could be done in a HL map.
 
OCybrManO said:
Why do you need advanced physics to make rides? They could be done in a HL map.

i think he means a real working non scripted one. like with working gears and physic weight makes the roller coaster cart drop and when going up a hill it slows down like it would in real life.
 
i could make a roller coaster map.....just give me ideas...
 
i somehow don't think hl2's physics are really suited to that sort of thing.. i mean, the havok system does a great job of making something look like it's physically simulated, but to try to apply it to a complex system like a roller coaster, i somehow doubt it'd work.

you'd be better doing something like a func_train and putting it on a path!
 
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