RamenFiend
Newbie
- Joined
- Jan 14, 2005
- Messages
- 44
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Just a real quick question here about the Source physics.
Lately I have been playing the crap out of any and all surf_ maps in CS 1.6. You know, those fast and fun maps with the waves and the Scouts and the high speed knifage...
Anyways, I don't know much about the way the Source Engine physics differ from the old HL1 engine (don't know the name of the old engine... someone help me out here).
My main question: would surf maps work if I were to port them to source?
I think these would be great fun in HL2DM especially, one could add all sorts of puzzles to go along with the normal waves, maybe some g-gun jumps and trebuchets...
But I am rambling...
As a side question for you in-the-know mappers:
Would anyone by chance have a link where I could download the wave .mdl file?
Or how to contact the maker of these maps?
Lately I have been playing the crap out of any and all surf_ maps in CS 1.6. You know, those fast and fun maps with the waves and the Scouts and the high speed knifage...
Anyways, I don't know much about the way the Source Engine physics differ from the old HL1 engine (don't know the name of the old engine... someone help me out here).
My main question: would surf maps work if I were to port them to source?
I think these would be great fun in HL2DM especially, one could add all sorts of puzzles to go along with the normal waves, maybe some g-gun jumps and trebuchets...
But I am rambling...
As a side question for you in-the-know mappers:
Would anyone by chance have a link where I could download the wave .mdl file?
Or how to contact the maker of these maps?