Source SDK 2013 Update Released

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Valve has released the new 2013 version of the Source SDK that brings somewhat significant changes to it.

You can now build and release mods for Linux and OSX, and existing mods can update to SteamPipe by altering the "gameinfo.txt" file. The most significant change is that the Source SDK source code is now hosted on Github, so you need to sync up with that repository.

Another major change introduced is the added support for the Oculus Rift virtual reality headset, which allows modders to easily integrate VR and head tracking support using the existing "-vr" command line.

Hammer and the other Source SDK tools will ship with their respective games as Valve begins to phase out the old SDK Launcher.

You can find more information on how to set up the Source SDK on the developer wiki.
 
I don't think this is the Dota 2/GO branch, this is just updated Orange Box with open code. No new tool set. Should help modders, though.

But ASW engine is the best because of Biohazard's deferred lighting effects.
 
The fact that they are also using the term 'Source 1 SDK' confirms that Source 2 is under development, and perhaps that it is further along than we expect (to the point where Valve has to differentiate between the two internally).
 
Is this the end times?

I do believe this is the end times of the Source engine as we know it. They will still continue to support it for a long time though, they've still got DotA 2 to release and CS:GO is pretty young as well. Let's not forget Team Fortress 2 either, they'll stick to that game for a good while.
 
The fact that they are also using the term 'Source 1 SDK' confirms that Source 2 is under development, and perhaps that it is further along than we expect (to the point where Valve has to differentiate between the two internally).

Source 2 has been confirmed dozens of times, along with the fact that they differentiate Source 1 and Source 2. Gabe even confirmed the existence of Source 2 (along with "Ricochet 2") way back on his birthday.
 
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