[source sdk] first time making maps - problem

shadowSn1p3r

Hunter
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When compiling my map, a console like window pops up and does this:


Code:
** Executing...
** Command: Change Directory
** Parameters: "e:\steam\steamapps\shadowsn1p3r\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learning maps\learn1.vmf" "e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.vmf"


** Executing...
** Command: "e:\steam\steamapps\shadowsn1p3r\sourcesdk\bin\vbsp.exe"
** Parameters: "e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1"

Valve Software - vbsp.exe (Nov  4 2004)
1 threads
materialPath: e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\materials
Loading e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2261 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: ""
** Parameters:  +map "learn1"


** Executing...
** Command: Change Directory
** Parameters: "e:\steam\steamapps\shadowsn1p3r\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learning maps\learn1.vmf" "e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.vmf"


** Executing...
** Command: "e:\steam\steamapps\shadowsn1p3r\sourcesdk\bin\vbsp.exe"
** Parameters: "e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1"

Valve Software - vbsp.exe (Nov  4 2004)
1 threads
materialPath: e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\materials
Loading e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2261 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing e:\steam\steamapps\shadowsn1p3r\sourcesdk\cstrike_sample_content\maps\learn1.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: ""
** Parameters:  +map "learn1"

What do i do now, to play and test out my map?
 
probably wait until HL2 comes out :). I should think this release is only for people to see whats new in hammer and stuff, and get used to it before the release HL2.

EDIT: Unless you can make a CS:S map somehow? I don't know about that
 
nvm, i copied the bsd (wat ever it is) to my css folder and got it working in a lan game, thanks anyway
 
Wilco said:
probably wait until HL2 comes out :). I should think this release is only for people to see whats new in hammer and stuff, and get used to it before the release HL2.

EDIT: Unless you can make a CS:S map somehow? I don't know about that

to answer ur question, u can make css maps, thats wat this part of the sdk is for.
 
yarr, I just made one (nice boring box room with 2 spawns)
 
I've been experimenting, but I haven't figured out how to make displacement (terrain) maps. Any help?
 
-Viper- said:
I've been experimenting, but I haven't figured out how to make displacement (terrain) maps. Any help?

go into the texture tool and hit the "displacement" tab
 
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