Yeah, So I was making a Jailbreak map which was all fine and dandy and when I left the test from the source sdk vvis.exe.. My source sdk said I had an error on my soccer ball and I pressed yes and got rid of it.. Well that was a dumb mistake. First it got rid of it and second when I tested the map the map refuses to run anymore....... So what can i do to fix this!??!
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evercrock626\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike\materials
Loading C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (71107 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 247
Reduced 31 texdatas to 26 (847 bytes to 624)
Writing C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evercrock626\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
reading c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.prt
324 portalclusters
877 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
Optimized: 105 visible clusters (0.00%)
Total clusters visible: 62279
Average clusters visible: 192
Building PAS...
Average clusters audible: 300
visdatasize:27757 compressed from 31104
writing c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
21 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evercrock626\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
Setting up ray-trace acceleration structure... Done (1.51 seconds)
1223 faces
1 degenerate faces
258703 square feet [37253268.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1222 patches before subdivision
22926 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 3100922, max 626
transfer lists: 23.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 177/8192 2124/98304 ( 2.2%)
brushsides 1088/65536 8704/524288 ( 1.7%)
planes 688/65536 13760/1310720 ( 1.0%)
vertexes 1636/65536 19632/786432 ( 2.5%)
nodes 777/65536 24864/2097152 ( 1.2%)
texinfos 247/12288 17784/884736 ( 2.0%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1223/65536 68488/3670016 ( 1.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 691/65536 38696/3670016 ( 1.1%)
leaves 822/65536 26304/2097152 ( 1.3%)
leaffaces 1541/65536 3082/131072 ( 2.4%)
leafbrushes 315/65536 630/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8358/512000 33432/2048000 ( 1.6%)
edges 4716/256000 18864/1024000 ( 1.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 112/32768 1120/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1809/65536 3618/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1221244/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27757/16777216 ( 0.2%)
entdata [variable] 29800/393216 ( 7.6%)
LDR ambient table 822/65536 3288/262144 ( 1.3%)
HDR ambient table 822/65536 3288/262144 ( 1.3%)
LDR leaf ambient 600/65536 16800/1835008 ( 0.9%)
HDR leaf ambient 822/65536 23016/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2380 ( 0.0%)
pakfile [variable] 174532/0 ( 0.0%)
physics [variable] 71107/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3184
Writing c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.bsp" "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike\maps\jb_prisonbreak_v1.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" +map "jb_prisonbreak_v1"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evercrock626\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike\materials
Loading C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (71107 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 247
Reduced 31 texdatas to 26 (847 bytes to 624)
Writing C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evercrock626\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
reading c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.prt
324 portalclusters
877 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
Optimized: 105 visible clusters (0.00%)
Total clusters visible: 62279
Average clusters visible: 192
Building PAS...
Average clusters audible: 300
visdatasize:27757 compressed from 31104
writing c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
21 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\evercrock626\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
Setting up ray-trace acceleration structure... Done (1.51 seconds)
1223 faces
1 degenerate faces
258703 square feet [37253268.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1222 patches before subdivision
22926 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 3100922, max 626
transfer lists: 23.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 177/8192 2124/98304 ( 2.2%)
brushsides 1088/65536 8704/524288 ( 1.7%)
planes 688/65536 13760/1310720 ( 1.0%)
vertexes 1636/65536 19632/786432 ( 2.5%)
nodes 777/65536 24864/2097152 ( 1.2%)
texinfos 247/12288 17784/884736 ( 2.0%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1223/65536 68488/3670016 ( 1.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 691/65536 38696/3670016 ( 1.1%)
leaves 822/65536 26304/2097152 ( 1.3%)
leaffaces 1541/65536 3082/131072 ( 2.4%)
leafbrushes 315/65536 630/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8358/512000 33432/2048000 ( 1.6%)
edges 4716/256000 18864/1024000 ( 1.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 112/32768 1120/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1809/65536 3618/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1221244/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27757/16777216 ( 0.2%)
entdata [variable] 29800/393216 ( 7.6%)
LDR ambient table 822/65536 3288/262144 ( 1.3%)
HDR ambient table 822/65536 3288/262144 ( 1.3%)
LDR leaf ambient 600/65536 16800/1835008 ( 0.9%)
HDR leaf ambient 822/65536 23016/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2380 ( 0.0%)
pakfile [variable] 174532/0 ( 0.0%)
physics [variable] 71107/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3184
Writing c:\users\donald\desktop\desktop\jailbreak\jb_prisonbreak_v1.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Donald\Desktop\Desktop\Jailbreak\jb_prisonbreak_v1.bsp" "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike\maps\jb_prisonbreak_v1.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\evercrock626\counter-strike source\cstrike" +map "jb_prisonbreak_v1"