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Your confusing Half-Life2 with Valve's Source Engine that it runs on.
I remember Valve saying that Half-Life3 would have DirectX9 as a minimum. They have also said that Source is a very modular design and components can quite easily be added or removed.
I think Epic revealed the new Unreal Tech this early, partly because they feel threatened by so many other game companies that are now easily able to rival or beat their newest tech. Unreal3 looks good but will be no better than the competition
If the current Source engine is cheaper to license than the Unreal3 engine, and more flexible, then that will weigh heavily on who developers choose to lease from.
Games like Call of Duty are choosing 3 year old engines like the Quake3 Engine over the current Unreal Engine, and that was and is one the best selling games of 2003.
I wouldn't be to sure about that.. source saves money for developers.. its a hybrid engine.. they can update the rendering engine with new modules and features instead of buying unreal engine 3 for 300.000 and having to buy unreal engine 4 for 300.000 if you want better graphics for the sequel.
I think to much emphasis is put into the renderer. It's only about 15% of the final code base!
Whats the argument here? That Source's lighting is outdated and it won't be updated?
As I'm more of a gamer than a Techie I'll simply say this "HL2, U3 and Doom3 look good in their own regards and that'l be that"
1. Real-time shadows is some sort of holy grail of graphics that few devs can dream of implementing
2. That Source cannot be updated to implement real-time shadows in the future when we have already seen both Quake1 and Unreal2 engines have been modded to include this feature.
Both of which are incorrect.
source with UE3.0 that is pointless.........?/|%^&*(
Devilphish said:No, it isn't. If a developer wants to liscense an engine for a 2006/2007 game, he will have to look at Source AS IT IS NOW, and other engines such as UE3 as it is now, and decide. ATM Source is too far behind UE3 level engines that it can't compete, and there are no strong incentives to go with it. Developers looking to liscense and engine will indeed compare Source to UE3 in their current states and weigh how much work will have to be done to each engine to accomidate their game. Source needs a lot of work, in UE3 the updates are already done for them and the engine has been optimized for a unified lighting system.
Devilphish said:No. They are showing it now because right now is the time developers need to liscense the tech if they are developing a game for the 2006/2007 timeframe. The engine is designed to run on hardware at that time, so they are pushing it to be liscensed by games that will come out at that time. because of that, Source and UE3 is on the same level in the eyes of a developer. You people say they are not comparable, you are wrong. A developer looking to liscense and engine for the 2006/2007 timeframe has to look at the conditions of the engines right now and what they will have to change to get it up-to-date for the projected release date. Source needs too much work it get it at UE3 level, and they have no incentive to use Source. Thats all I'm saying.
There is no reason to believe Source is more flexible than the UE3 or Doom3 tech. Cheaper by a couple hundred thousand is a small matter for a high budget title. These games cost tens of millions to develope. Doom3 is the most pricey of them all, yet it is liscensed more than the other engines already(that we know of, and you can be sure there are some Doom3 liscenses we don't know of as well). It's priced high for a reason, it will be in high demand in the coming years because it's a damn fine engine.
Most of the things demonstrated for Unreal3 are already implemented in Source, and nobody knows how much work Valve will have to do to outmatch the Unreal3 engine. For all we know they have an updated version of Source sitting in the Fridge that blows Unreal3 engine away :thumbs:Source needs too much work to get it at UE3 level.
I think source engine is the next Q3 engine in terms of licensing.
acme420 said:wow
what does a new engine in development not due for another 3-4 years have over an engine developed 4-6 years ago?
hmmmm i wonder.
what a dumbass thread.
Devilphish said:Doom3 will dominate until Carmack's next engine.
Devilphish said:Alot was cut out of Doom3 the game because of hardware limitations, such as fuzzy shadows and a more robust ambient lighting system, and the texture resolution is somewhat low.
Kazuki_Fuse said:Correct me if I'm wrong. but doesn't the Source already support "fuzzy" shadows? I believe that the doom 3 engine hasn't shown all it's power though. look at Star Trek: Elite Force 2 compared to the original Q3Arena... I don't think you've seen the best from source's capabilities either, and in my opinion, HL2 already looks better than doom 3...
Correct me if I'm wrong. but doesn't the Source already support "fuzzy" shadows?
HL2 already looks better than doom 3...
The Terminator said:Vast outdoor areas in D3 engine? BAM, nope.
Maybe the fact that the D3 engine is gonna be a resource hog and that source can scale to all systems? That seems like a reason it might dominate. Vast outdoor areas in D3 engine? BAM, nope. Source is more versitile and with the way Valve supports current software and how they say they will support source makes me believe that source will pwn all engines for the next 2 years.
Neutrino said:How do you know that? I know a lot of people assume that, but I've never read anything that shows that that is true. If you have a link then great, but if not then let's just wait till we see what it can do when it comes out. You may very well be right of course, but I'm betting it can do reasonably large outdoor areas.
Devilphish said:No, I'm not. He worded it so that it sounded like he was talking about a unified lighting system being added to hl2 through Steam, which will never happen. They may update Source with a unified lighting system(we don't know), but never hl2. He used the words "through Steam", so it sounds like thats what he meant.
This doesn't seem to have anything to do with what we are talking about. I'm sure Valve can update Source with a unified lighting system if they wanted to. But it isn't updated RIGHT NOW. If you are liscensing a engine for a game in 2006/2007, you are liscensing the engine RIGHT NOW. Lightmaps will be obsolete and dead in 2006/2007, so who would you chose a lightmap based engine when there are other engines which will look killer in 2006/2007 with no or little updating. This is why I don't think Source wil lbe used very much, because there is absolutely no incentive for anyone to liscense the engine now for a game coming out in 2006/2007.
No. They are showing it now because right now is the time developers need to liscense the tech if they are developing a game for the 2006/2007 timeframe. The engine is designed to run on hardware at that time, so they are pushing it to be liscensed by games that will come out at that time. because of that, Source and UE3 is on the same level in the eyes of a developer. You people say they are not comparable, you are wrong. A developer looking to liscense and engine for the 2006/2007 timeframe has to look at the conditions of the engines right now and what they will have to change to get it up-to-date for the projected release date. Source needs too much work it get it at UE3 level, and they have no incentive to use Source. Thats all I'm saying.
There is no reason to believe Source is more flexible than the UE3 or Doom3 tech. Cheaper by a couple hundred thousand is a small matter for a high budget title. These games cost tens of millions to develope. Doom3 is the most pricey of them all, yet it is liscensed more than the other engines already(that we know of, and you can be sure there are some Doom3 liscenses we don't know of as well). It's priced high for a reason, it will be in high demand in the coming years because it's a damn fine engine.
Quake3 and Unreal engines use similar lighting techniques, unlike the debate at hand where one engine(Source) is using a technique that in 2 years time will be obsolete. Besides that, Quake3 has dominated for so long for a good reason. It was built to. Carmack makes lasting technology, and he has again with Doom3. He says Doom3 tech will dominate for the next 5 years, I believe him.
All engines can be updated. Source doesn't hold a monopoly on updatable engines.
And it's only about the most important element to how the world is precieved by the player, which is only about the most important aspect of a game.
The argument here is that Source is no competition for other engines right now. Wether it will be updated to match other engines is not known, but developers liscensing engines for games in the 2006/2007 timeframe are liscensing engines RIGHT NOW and RIGHT NOW Source is too far behind for there to be any incentive to liscense it.
Again, I'm not bringing the games into the argument. I'm just speculating on which engines will be the proper choice for future games, and Source engine doesn't stack up in it's current form. hl2 looks fine, but it wouldn't look fine if it was coming out late 2006. Thats the whole point.
Styloid - I'm completely on Devilphish's side on this one, all of your replies have showen a lack of comprehension about what he has -actually- been saying, which, all along, has been that in 2006/2007, the source engine as it is in it's current state will look like crap, and that for a developer to pick an engine right now in order to deliver a game in 2006/2007, there's no reason to choose source over U3 or D3.