Spawning NPCs

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Logic

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In Half-Life 2, npcs can be spawned using commands like ' npc_create npc_zombie ' . The npc_create command also exists in Half-Life: Source, but I tried guessing some npc names (npc_grunt and npc_soldier for example) without luck.

Has anyone successfully spawned NPCs in Half-Life: Source? Post the commands if you have, but if not, lets figure it out and compile a list of npc spawn commands.
 
npc_create monster_barney
npc_create monster_scientist
npc_create monster_gman

Cant remember if the grunts are npc_create monster_hgrunt or npc_create monster_human_grunt, same applies for the alien grunts. Barnacles sometimes crash the game.


Etc,

For HL:S they have to be monster_<name>, giving them weapons thought wont work since they already have them, they just get a second weapon model on their groin.
 
Ah, excellent, thanks :)

Once I've played around with it a bit I'll post a complete (or thereabouts) list, for anyone who's interested.
 
This is all of the npc commands i know so far

npc_create monster_human_grunt
npc_create monster_barney
npc_create monster_scientist
npc_create monster_alien_controller
npc_create monster_gargantuan
npc_create monster_headcrab
npc_create monster_zombie
npc_create monster_osprey (needs grunts but doesnt work. kinda just spins around)
npc_create monster_big_momma
npc_create monster_alien_slave
npc_create monster_alien_grunt
npc_create monster_bullsquid (never tried it)
npc_create monster_houndeye (or hound_eye)
 
The bullsquid is actually monster_bullchicken :p
Also, I think gonarch is just monster_bigmomma , rather than monster_big_momma .
monster_houndeye works.
 
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