BaconIsGood4You
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DCS - Dynamic Converstaion System
Immersion was raised to a new level in Half-Life 1 through its innovative storytelling and restrictions to the firstperson perpective.
Immersion was raised again in Halfe-Life 2 through its startling graphics, physics, animation, and voice acting.
The next step in immersing the player is to allow them to directly interact with NPCs. This not only will imporve storytelling, but also gameplay.
GAMEPLAY: Voice recognition will make compelling gameplay, allowing complete control of squads, taunting your foes, or intimidating the enemy with your fearsome battlecry. Yell for suppression fire or create a distraction, call for a medic or tell a soldier to pick up a certain gun (and have no hassle like in HL2). Sound will less realistically over distance and due to objects with sound physics.
STORY: Ever play Half Life and talk to the NPCs? Well now they will respond. Advanced programming will allow NPCs to understand sentences, as well as create basic ones themselves. Story related converstions will be pre-determined, but there will be multiple story paths. Yell at Alyx (Yes she will be alive ) and call her a whore, and maybe she won't show you something or open up a different level path. Kiss up to a CP (Of course sir, I will pick up that can, thank you sir...) and you might get some stares from citizens. There will be multiple personalities for NPCs, a unique one for each main character, and several for regular citizens.
Think it of a combination of Seaman, Socom, and Starwars: Knights of the Republic.
What do you think?
Immersion was raised to a new level in Half-Life 1 through its innovative storytelling and restrictions to the firstperson perpective.
Immersion was raised again in Halfe-Life 2 through its startling graphics, physics, animation, and voice acting.
The next step in immersing the player is to allow them to directly interact with NPCs. This not only will imporve storytelling, but also gameplay.
GAMEPLAY: Voice recognition will make compelling gameplay, allowing complete control of squads, taunting your foes, or intimidating the enemy with your fearsome battlecry. Yell for suppression fire or create a distraction, call for a medic or tell a soldier to pick up a certain gun (and have no hassle like in HL2). Sound will less realistically over distance and due to objects with sound physics.
STORY: Ever play Half Life and talk to the NPCs? Well now they will respond. Advanced programming will allow NPCs to understand sentences, as well as create basic ones themselves. Story related converstions will be pre-determined, but there will be multiple story paths. Yell at Alyx (Yes she will be alive ) and call her a whore, and maybe she won't show you something or open up a different level path. Kiss up to a CP (Of course sir, I will pick up that can, thank you sir...) and you might get some stares from citizens. There will be multiple personalities for NPCs, a unique one for each main character, and several for regular citizens.
Think it of a combination of Seaman, Socom, and Starwars: Knights of the Republic.
What do you think?