Speed painting

Ok Glo-Boy, you're getting slightly idiotic from a bystander's viewpoint here.
 
Well sure, I can totally see that. But I don't really care, Harij may be a "respected member of the community" or whatever horseshit people may throw around, but in my eyes, he's an idiot. In fact, I think he looks as idiotic as I do right now, if not more. Why? We're basically saying the same exact stuff at each other, only his quality of work is significantly lower than mine. Not just from an aesthetic POV, but from a technical one as well - and on top of that, he has the audacity to tell me mine is wrong and shitty? Right.


And might I add, I'm not the best. I'm not the best on this forum. I never thought I was. But I can relax knowing that I'll always be better than Harij simply due to the fact that he thinks art school doesn't serve a purpose, and will continue to paint from photos and just make shit up about perspective, anatomy, light, color when he's feeling like a change of pace. If that doesn't make you laugh out loud, I don't know what would.
 
You really have trouble understanding what Harij is saying about art school, don't you.
 
right, congratulations, you win. i definitely didn't believe you had the capability for things like that. I don't have the tools to make drawings like that so I'm not going to even try.

i don't believe i'm a respected member or whatever and i'm pissed that you bring it up because i frankly don't give a shit about this community.. the only reason it says "moderator" under my name is because the admin of the site is too lazy to remove it.

i don't like the kidney bean method. a human torso is a human torso, composed of lots of complex tendons and muscles, not comparable with a kidney bean imho.

i definitely don't like the way this conversation turned, i don't tend to lash out like this with people but it got a bit personal i guess. i'm not going to say you started it because you replied in an assumingly appropriate kind of manner regarding your skill level but I didn't thought it showed in the speed painting you did, which is why i posted like i did etc.

i have never considered myself to be a good artist, in fact i hate my own art, but i felt like I had enough knowledge to debate this when you reacted like that in the firstp ost.. that's about it. i guess i'm more childish than i assumed.

anyway, i'm tired and can't bother to discuss this any more. i'm really sorry for the way i've reacted and what i've said about you and your art, alot, if not all of it was uncalled for
 
OMG this is not gonna be the speedtread but the hatetread:LOL:
Come on people...I get your frustration CrazyHarij, you give some critics and someone goes in to full attack just ignore him. He'll learn afterall. If he still got his ego then that's because it didn't get crushed somewhere somehow...I'll happen and then we can have some long sensible discussions about light and shadows, anatomy and how to do a decent speedpainting.

And the same goes for Glo-Boy. Critice is not a negative thging it helps you to advance. And hey to good part is you get to chooce yourslf wether you'll use it or neglect it. Just dont play the mister I know it all because Im an art-school student. Now you're boosting with your knowledge of basic color-theory and anatomy...So chill..Both of you...

Still interested in the tread....It inspired me ;)
It can force us to do some more speedies

Altough my speedies mostly take an hour. So no real speedies...heh

Anyway, here's the one of tonight Grtzzz


cargo+lores.jpg
 
OMG this is not gonna be the speedtread but the hatetread:LOL:
Come on people...I get your frustration CrazyHarij, you give some critics and someone goes in to full attack just ignore him. He'll learn afterall. If he still got his ego then that's because it didn't get crushed somewhere somehow...I'll happen and then we can have some long sensible discussions about light and shadows, anatomy and how to do a decent speedpainting.

And the same goes for Glo-Boy. Critice is not a negative thging it helps you to advance. And hey to good part is you get to chooce yourslf wether you'll use it or neglect it. Just dont play the mister I know it all because Im an art-school student. Now you're boosting with your knowledge of basic color-theory and anatomy...So chill..Both of you...

Still interested in the tread....It inspired me ;)
It can force us to do some more speedies

Altough my speedies mostly take an hour. So no real speedies...heh

Anyway, here's the one of tonight Grtzzz


cargo+lores.jpg



thats hot I wished i could do that in my photoshop :(
 
thats hot I wished i could do that in my photoshop :(

It's the same program ;)

The trick lays in layereffect (blending mode) or the same with brushes...and flatten allot. It ll force you to keep advancing. And off course ctrlZ ...heh

And start with a little sketch. Just to help you define shapes and perspective.
Some can do without...but I still need to.
Just skribbling without an idea mostly ends in frustration...Agains some people can make masterpieces out of some strokes...but thats why they are pro's :)

My 5 cents

Good luck
 
Yes, well all this hate is making me sad. So, to liven things up a bit, here's an old sketch of mine also.

=D

dino-donkey.jpg
 
I thought this was a thread about speedpainting and people showing off their paintings, not the grab eachother at the throat to see who is more violent.
 
sexy shit dudes. i'm liking the way your piece is turning out glo-boy.
 
Thank you Mr. Harij! I haven't slept for a few days and I tend to become unimaginably cranky every year during the finals week. I also don't think quite so clearly, so when I argue, some of it doesn't even make sense. This entire post will probably not make sense. You were right about a ton of things you said to me in this thread, notably just the chaos that wasn't working.

But what's funny is that even through the petty interweb fighting, when I sat down to work on this, all the things you were talking about were replaying in my mind. So after all this crap, your criticism pushed me to make this even better than I originally planned. Especially that god damn water. I think my new method of water creation has proven to be way more successful.

I want to finish this tonight so I can get my other finals squared away. Look out for more updates if anyone is interested.

Oh and Harij, what you said about being a moderator and the lazy admin not changing your status almost made me shoot my energy drink through my nose. I guess you win. :(

But please, anyone and everyone lay on the criticism. I'm about to go to sleep for the rest of the afternoon and will have a clear head ready for a fresh start. No more arguing and being an asshole on my part. Tell me what sucks so I can fix it. On the agenda is to repaint the dragon, then paint about 10 more. I extended the whole scene so if you can imagine that what you are seeing now is about half as wide and half as tall as the composition, you will see that I have a lot of empty space to fill. I'm thinking about adding a fortress built into the left side of the rock and some ships coming out to battle the dragon.

I need ideas. I need sleep almost as much as that.

P.S. blck_prod I love that sketch. Maybe next time you could instill that same atmosphere on the ground below, but not make it so curved. In my opinion, the sense of scale would be improved by making the land below it more of a flat plane, but still with the tiny clouds and land masses. Cheers and keep sketching.
 
I think the way the picture is looking now is working pretty well. It needs a bit of direction though imho, like, everything's pretty desaturated, it needs some place to attract the eyes.

I think you shouldn't overdo it though, because it works very well as a sort of calm and serene piece. It has an almost eerie quality. When I'm watching it alot of questions about the scene arises, like, where is the dragon heading, is it a scarred warrior dragon returning home after battle, is it a young dragon searching for his mother? Maybe just an old dragon enjoying the quiet life?
 
Fine from a rendering point of view but I don's see the composition working very well tbh.
see if you can bring dragon out more - right now the focus is on a.. uh.. rock ;P
 
You should ****ing put this epic castle on that rock. Would go totally well with the picture, and it would be awesome. Just this awesome castle sitting on this gigantic rock island. That is, well, if the rock is as big as I'm imagining. Judging from that dragon and the size of his shadow, it doesn't look quite big enough, but maybe you could somehow work it out? I've got a picture in my head and I think it would look epic and give your piece the focus it needs.
 
Well it's kinda hidden in one of my previous posts, but I've only shown you a piece of the real composition. It extends to about twice that high, and twice as long, with empty ocean and sky on the left. It's resolution is 3840x2160 I think? What you're seeing fills up the lower right hand corner. So the left side is definitely going to get some mega attention tonight. Castle noted, vegeta. I was originally thinking fortress, but perhaps I'll kind of merge the two. I have dual vanishing points laid out as well. Here is what I have semi rendered back at the lab.
concept.jpg


so far I only have the basic buildings, wall, archways, and some spikes fleshed out. I almost threw it away but decided to keep it just in case.

Another idea i had was to do something crazy and have like, some blimps coming in with giant flame throwers, or maybe like liquid nitrogen hoses to battle the dragons with. it can really be anything, different planet, time, place, two different times together?

I also thought about building a batman begins kind of ninja dorm and setting it into the side of the rock, with tons of ninjas coming outside to start kicking ass. Maybe some of them are on fire already, some are charred and smoking, maybe a dead dragon halfway out of the water.



Maybe I'll just render the wall going back into space with just more rocks here and there for stability.

Decisions, decisions.
 
Well it's kinda hidden in one of my previous posts, but I've only shown you a piece of the real composition. It extends to about twice that high, and twice as long, with empty ocean and sky on the left. It's resolution is 3840x2160 I think? What you're seeing fills up the lower right hand corner. So the left side is definitely going to get some mega attention tonight. Castle noted, vegeta. I was originally thinking fortress, but perhaps I'll kind of merge the two. I have dual vanishing points laid out as well. Here is what I have semi rendered back at the lab.
concept.jpg


so far I only have the basic buildings, wall, archways, and some spikes fleshed out. I almost threw it away but decided to keep it just in case.

Another idea i had was to do something crazy and have like, some blimps coming in with giant flame throwers, or maybe like liquid nitrogen hoses to battle the dragons with. it can really be anything, different planet, time, place, two different times together?

I also thought about building a batman begins kind of ninja dorm and setting it into the side of the rock, with tons of ninjas coming outside to start kicking ass. Maybe some of them are on fire already, some are charred and smoking, maybe a dead dragon halfway out of the water.



Maybe I'll just render the wall going back into space with just more rocks here and there for stability.

Decisions, decisions.

honestly i just dont like this composition, i think the composition may be too forceful on my eyes ill see how it comes out
 
Well last night when I was painting it, I just couldn't get it to look right. My room mate decided it's just inherently wrong to have all those natural shapes and then to try and fit in structured buildings. It has to be done perfectly or else it won't look good.

If anyone has any ideas for other stuff to put in, I'm taking suggestions. I need to finish this up soon.
 
Yes, well all this hate is making me sad. So, to liven things up a bit, here's an old sketch of mine also.

=D

dino-donkey.jpg

AHAHAHAHAHAHA.

That's one of the funniest damn things i've seen all week!
 
Yeah man that sketch ****ing rules. I love the way you rendered the grass. almost as much as the nutsack.
 
Well that's all relative, because the world appears only as our eyes perceive it. However, I can definitely tell you that our eyes pick up shadows as the opposite color of the light.

http://news.uns.purdue.edu/images/+2005/EPICS-color.jpg


I guess that part of my argument was to illustrate how learning these fundamentals by in depth teaching and application does loads more than just replicating existing images and palettes. Harij, seriously, before I went to art school, I thought I was the shit. I was exactly who I have come to roll my eyes at when dealing with art. You have some good basis knowledge, but jesus man, don't shun art school because you think you're too good for it. You would have a very humbling experience if you went - but you would improve enormously! Look into it. I mean, that's the whole reason I get so god damn pissed off when people tell me my properties are wrong. They may not please everyone, but the principles are correct. It would be like telling Rockstar that Max Payne was made incorrectly. You might think the game isn't fun, or just a pile of shit in general... but it was written and compiled properly.
Check out the hoo-has on the girl in the white shirt...perfect!....

..sorry.
 
A bit late in coming, since everyone has seemed to calm down, here's my personal opinion, as an aspiring artist(heh i think) and (more often) viewer of art. I hope you'll read it.

There is no such thing as right and wrong, in art.

If there was a set way to create art, it would never evolve, never push the boundries of imagination and convention. How many great artists never went to art school? How many of those who did, took what they learned and went against the grain, or made a mistake and ran with it? I often use the phrase "art by accident". Techniques are tools nothing more. It's up to you to use them in the manner you see fit, or not at all.
Now, that's not to say you can hide a poorly executed piece by calling it avant garde or 'your style', no. But, I believe that it simply doesn't matter how you achieve your goal. Outside of a classroom (and sometimes not even then), no one cares about the technical aspect of a piece of art. And, forgive me for saying so, but I believe anyone who cannot look past that aspect doesn't really get the concept of art as a whole. Though I'm not saying that anyone has done that, I'm speaking generally.
And whether or not a piece of work is 'successful', is a completely subjective affair. Beauty is in the eye of the beholder. If an artist sets out to create a technically perfect painting and nothing else, and suceeds, then it is mission accomplished. But if a viewer is looking for emotion and nothing else, then by the same token, he could call that a failure.
And ultimately, one should remember that it doesn't matter if your piece is popular, so long as you are happy with it and it accomplishes its goal. We all look for different things, and we very rarely please everyone and ourselves simultaneously. Some will like a piece, others won't. Such is life, such is art.

Glo-Boy and CrazyHarij: You are both wonderful artists, capable of great work (better than I, in fact). You simply paint and draw differently. And that is what art is all about, expressing yourself and being original. Neither of you should claim to draw the 'right way' you should simply draw 'your own way'.
 
A bit late in coming, since everyone has seemed to calm down, here's my personal opinion, as an aspiring artist(heh i think) and (more often) viewer of art. I hope you'll read it.

There is no such thing as right and wrong, in art.

If there was a set way to create art, it would never evolve, never push the boundries of imagination and convention. How many great artists never went to art school? How many of those who did, took what they learned and went against the grain, or made a mistake and ran with it? I often use the phrase "art by accident". Techniques are tools nothing more. It's up to you to use them in the manner you see fit, or not at all.
Now, that's not to say you can hide a poorly executed piece by calling it avant garde or 'your style', no. But, I believe that it simply doesn't matter how you achieve your goal. Outside of a classroom (and sometimes not even then), no one cares about the technical aspect of a piece of art. And, forgive me for saying so, but I believe anyone who cannot look past that aspect doesn't really get the concept of art as a whole. Though I'm not saying that anyone has done that, I'm speaking generally.
And whether or not a piece of work is 'successful', is a completely subjective affair. Beauty is in the eye of the beholder. If an artist sets out to create a technically perfect painting and nothing else, and suceeds, then it is mission accomplished. But if a viewer is looking for emotion and nothing else, then by the same token, he could call that a failure.
And ultimately, one should remember that it doesn't matter if your piece is popular, so long as you are happy with it and it accomplishes its goal. We all look for different things, and we very rarely please everyone and ourselves simultaneously. Some will like a piece, others won't. Such is life, such is art.

Glo-Boy and CrazyHarij: You are both wonderful artists, capable of great work (better than I, in fact). You simply paint and draw differently. And that is what art is all about, expressing yourself and being original. Neither of you should claim to draw the 'right way' you should simply draw 'your own way'.

To draw a realistic scene, you need to know about real life, and real life has rules. The artists of the past spent their entire lives trying to learn things about life so that we don't have to. To disregard everything that can be learnt and applied would be stupid :)

Just because you know about the basics of colour, value, anatomy etc doesn't mean that your work will be the same as everyone elses. No 2 brains are exactly alike.
 
To draw a realistic scene, you need to know about real life, and real life has rules. The artists of the past spent their entire lives trying to learn things about life so that we don't have to. To disregard everything that can be learnt and applied would be stupid :)

Just because you know about the basics of colour, value, anatomy etc doesn't mean that your work will be the same as everyone elses. No 2 brains are exactly alike.

Absolutely, but like i said, it depends on what you're trying to draw and why you're drawing it. And i'm not implying that knowing the techniques or rules is somehow bad. :p
 
Techniques are tools nothing more. It's up to you to use them in the manner you see fit, or not at all.
Now, that's not to say you can hide a poorly executed piece by calling it avant garde or 'your style', no. But, I believe that it simply doesn't matter how you achieve your goal. Outside of a classroom (and sometimes not even then), no one cares about the technical aspect of a piece of art. And, forgive me for saying so, but I believe anyone who cannot look past that aspect doesn't really get the concept of art as a whole. Though I'm not saying that anyone has done that, I'm speaking generally.
And whether or not a piece of work is 'successful', is a completely subjective affair. Beauty is in the eye of the beholder. If an artist sets out to create a technically perfect painting and nothing else, and suceeds, then it is mission accomplished. But if a viewer is looking for emotion and nothing else, then by the same token, he could call that a failure.
And ultimately, one should remember that it doesn't matter if your piece is popular, so long as you are happy with it and it accomplishes its goal. We all look for different things, and we very rarely please everyone and ourselves simultaneously. Some will like a piece, others won't. Such is life, such is art.

QFT

Oh and things got out of hand...I'll post it here to keep it alive.
More pics plz

94694.jpg
 
And for anyone else who still doubts the use of textures and such after my bad ass explanation, just have a look here. http://rozrywka.pclab.pl/zdjecia/artykuly/carnage/half-life_2/innercity.jpg

Classic work you all know. Check out the pattern in the base of the citadel. See it repeated right from the 'claws' just a little bit below? Also, that looks like a stock photoshop sandstone texture, or emboss filter on the cables. Better write Viktor Antonov an email about his cheap techniques.

Anyway, nice stuff blck.
 
And for anyone else who still doubts the use of textures and such after my bad ass explanation, just have a look here. http://rozrywka.pclab.pl/zdjecia/artykuly/carnage/half-life_2/innercity.jpg

Isn't that a 3D-rendering with some photoshop retouching afterwards? Not really a speedpainting to me...check out goodbrush.com for better examples. or this, this or this site...

And about your dragon 'speed'painting. You should place a fire-tower or some tower on the clif and crop it more to its original size. First pic was still the best for me. And some more colors?

Thx for the comments.

Grtzzz No time and energy for painting. Mmh I do hope vacation comes soon.
 
Some nice fleshy effects in there CrazyHarij...you obviously arent a texture man either ;) Keep m coming...i'll try some to this weekend
 
thanks man, yeah i dunno, i like keeping things abit ambiguous, just hinting to details etc, make the mind make its own connections.. it can often have a far more powerful effect, you just need to learn to pull it off which i haven't :p

color is a very powerful medium for sure
 
blobeater.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/blobeater.jpg
 
Overall, every person's input on art is correct. You just have to understand that there is no right way of approaching it. It is how the artist envisions it that matters.
 
All of these are great. I forgot about this thread, keep it up.
 
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