Spoilers

Hazar

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Why are people so sensitive about spoilers? I've never understood this but apparently quite a few people are touchy about it.

If you know you're going to play a game, or even if you don't, does it really make a difference if you know a bit of the story before you play the game?

For example, people are getting all pissy about how the one trailer on gametrailers spoils a bit of the story. For as much as any of us know that scene could be changed in the final game. Even if it wasn't, does it really give a way a crucial plot twist that no one was expecting? I think not.

Furthermore, if you're so sensitive about reading spoilers WHY ARE YOU BROWSING A FORUM ABOUT THE GAME(S) MUCH LESS, A THREAD ABOUT IT. Stop reading the internet if you're so fussy.
 
Its the same as spoiling a book or movie. Believe it or not some people like to find things out on their own.
 
The impact that a game's story has on you can have a massive effect on how much you enjoy the game. If you've ever been truly impressed or moved or scared by a great plot twist in a film, you'll be able to appreciate how much less of an enjoyable experience it would have been without that plot mechanism doing its work.

To give you another example of the way spoilers deaden enjoyment:
I mail order DVD box sets of recent sumo tournaments from a guy in the states. I like to watch the tournaments in their entirety, which takes up lots and lots of time - too embarrassing to admit how long I spend watching it tbh. There is one tourny every 2 months.

For the last 2 tournaments I've had the outcome spoilt for me, once by a colleague at work trying to make polite conversation with me about japanese things and inadvertently letting me know who won the last tourny, and once in the Youtube comment of a completely unrelated video. As a result, I end up spending the whole time watching the dozens of bouts on the DVD thinking either 'I guess I knew that was going to happen', or 'well that bout obviously never affected the final result'.

Similarly if I play a game where I know that a character is going to die, for example, then whenever I see that character I'll be wondering when it's going to happen - then I'll feel nothing when it does because I was so thoroughly prepared. The same goes for passages of original gameplay; if you wait for them to happen the whole time that you're playing, then you feel less pleasantly suprised when they do. It's nice to be surprised.

Tbh I don't understand how some people don't understand. I've just stated a massive chunk of obvious.
 
I'm touchy about Episode Two spoilers, thats why I hardly browse that forum.
 
The important thing is not why people who care, care, but more, why do you care if they do?

Its actually irrelivent, if they don't want to know, why should it be thier responsibility to make sure they don't see any?

Heres my simple test for spoilers: If what you are about to post on the internet contains information that anyone reading it can only (normally) get from playing the game, then its a spolier. By that I mean, its not info the dev has decided to give out. As such, either it goes in a spoiler tag, or your a ****
 
I always say if any of my posts have spoilers in them. I usually don't mind the odd spoiler from time to time, as long as it doesn't reveal anyting major.

I'm currently avoiding any Ep2 videos and such because I'd rather play through Ep2 and find out about the story and whatever myself. I'd enjoy it a lot more.
 
It's possible to discuss things in a non-spoileriffic way, you know.

/EDIT Having stuff spoiled means you lose that moment where the story twists and... screw it. There's no good words to describe it. But when something is spoiled for you, you've lost a moment that could've been special.
 
Its the same as spoiling a book or movie. Believe it or not some people like to find things out on their own.

Exactly. What does it matter if you know something about the game? It means part of the experience has already been flushed down the toilet. Sure, maybe only a small part, but not knowing these things is so much better when playing.

It's just common sense.
 
For me, having someone tell me what happens is totally different than experiencing it myself, which makes me not care about spoilers.
 
Well of course it's a different experience, but no matter how hard you try, once you play the game you'll always be thinking "I wonder when <x> is going to happen...?" And once it does, it sucks.
 
I don't like having a plot point spoiled for me, since I live for the story. I play shitty games, for the story! If I don't need to know the story, then hell...what's the point? The only thing I don't mind being spoiled about is movies.
 
Given choice, between not knowing what's going to happen to so-and-so, or what is going to happen, without doing anything at all to find out for yourself, I know what I'd choose. :|
 
In portal, you use portals to avoid traps
 
Simple. It's like being told the punchline of a joke before you hear the lead-up. Then what's the point of even hearing it if you know how it ends?
 
In portal, you use portals to avoid traps

I see the problem here - you just generally don't understand what a spoiler is. :thumbs: A spoiler would usually be considered something that happens at the end of a book/movie/game/other, such as a plot twist to do with a character, etc.
 
Thread:

1) Silly question asked.
2) Silly question answered.
3) ?
4) Deny logical answers completly; begin backpeddling.

Hazar, you honestly like having things spoiled for you, though?

EDIT: rrrrr, post above deleted.
 
lol deleted post

I'm not actively trying to be "spoiled" but I don't have an emotional breakdown when it does happen
 
Stop trying to make people who dislike spoilers sound like some sort of emo whiner group. Just because spoilers piss us off does not mean we have "emotional breakdowns", so stop suggesting we are making a big deal out of nothing.

The fact that you are putting people down for it shows that you don't get the same level of annoyance from spoilers that others do, as such, just accept that they piss us off for reasons you can't grasp and make sure you use spoiler tags from now on.
 
In any linear temporal narrative where the story progresses over a period of time dramatic effects can be used which depend on the ?reader? not knowing what happens next.

An example:

In Peter Schaffer?s Equus, Dysart, a psychiatrist, is being told about a problem child by his friend, who?s a court official. She is trying to convince Dysart to take the kid on as a patient, and constantly stresses the shockingness of the child?s case, and the horrified reactions that the courts will undoubtedly have if he is tried.

Schaffer manages to build tension by contrasting Dysart?s cynical, humerous reaction with his friend?s increasingly earnest protestations. It comes to a head with the following exchange (paraphrased):

DYSART: ...oh, come on, what?s he done, dosed some toddler?s drink with spanish fly (an aphrodesiac)?
MARTHA: He blinded four horses with a metal spike.
Pause.
DYSART: ...blinded?

The exchange has been funny so far, but when Martha (dunno her actual name) reveals the specifics of the crime in frank, cold, blind language - which counterpoints Dysart?s easy, colloquial manner - it surprises us. The moment is intensified by the lengthy pause which follows it and then by Dysart?s unbelieving reaction, formerly so cool and relaxed, he?s now floored. It?s a common dramatic technique, to switch abruptly from comedy to a sucker-punch of sharp horror, and it makes the audience question why they are laughing.

In any case, this would not have worked if the audience had known what was going to happen before they even saw the play!
 
Then you see Harry Potter's todger.
Imagine if that was spoiled for you.


I'm not a fan of spoilers, but if I have to hear one I'd rather hear the end result than the path leading to it.
e.g,
THE CITADEL EXPLODES
is better than
DESPITE YOU CALMING THE CORE, IT IS STILL GOING INTO MELTDOWN AND FINALLY EXPLODES WHILE YOU ARE ON THE TRAIN ESCAPING CAUSING IT TO CRASH, KNOCKING YOU OUT, THUS ENDING THE EPISODE.
 
And 'mother****ers that post spoilers' being stabbed in the eye is better than both of those

Incidentally, congrats on posting a spoiler for the entire of ep 1 in a thread about how gay spoilers are :thumbs:
 
Crap... you're right. And it's too late to edit.
Hmm... I just hope that anyone who really cares will have played it anyway.
 
It's not the goal, it's the path that's important. I don't mind spoilers, as long as they don't reveal the path. Except for Bioshock.

I do my best to save my bro' from spoiling his games. Especially who Strelok is.
 
I know I'm going to be dodging Halo 3 spoilers for at least a month. My friend owns the 360 and he's in the marines, he's coming is about 3-4 weeks and I hope he get that while he's here, then we'll run through it in a night just like Halo 2. He'll probably have more breaks, I really don't want to dodge spoilage for 2 years (whence it finally comes on PC, I'm hoping sooner with the whole Vista promotion thing).
 
I feel that experiences with the first playthrough of certain games are extremely important to certain people. When you look back on your favorite games you wish you could erase your memory of that game and experience it for the first time again, spoilers taint your first playthrough by making the part you spoiled less important. Not to mention watching spoilers outside the context of playing through the game doesn't have nearly the same affect as it does while in the game.

I just recently played through Super Metroid again, despite it being my favorite game of all time, it doesn't have close to the effect of a first play through. I know where everything in the game is, and I know what lies ahead in terms of bosses, events, and how the story plays out. It really depends on the game and person, but I can't stand spoilers.
 
When you look back on your favorite games you wish you could erase your memory of that game and experience it for the first time again.

Aye, I feel this way about Half-Life 2 and Gears of War, and when I've properly gotten through Bioshock (still got audio diarys to get, one or two rooms to go in and achievements to gather) I'll think the same of that, too. But primarily HL2 and GoW are games I'd love to experience from the start all over again with no memory of what's up ahead and round the corner.
 
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