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There's no way I'm getting spore while I'm still on dial-up then.
Still no. Having to log on to play is the single reason I didn't buy CoH: Opposing Fronts. I can just about bear Steam and the update process needed to play Bioshock but there is no way I'm going to be logging in online every few days/every time I want to play.I think that the revalidation process will involve some kind of fast on-the-fly connection, not a lengthy communication with a server.
Trippynet said:The problem is that you need a constant internet connection. Going to be changing ISPs and without net access for a few weeks? Bye-bye to the games you've legitimately purchased. Going on holiday with your laptop? No games after a few days. Someone manages to clone your CD key? bye-bye to the game suddenly without any warning.
There's also the ethical point about something you've paid money for having to constantly keep phoning home to work. Despite me owning a copy of this game, BioWare will have the right at any time to render it unusable. Sorry, but when I've paid for a game, installed it and activated it, I object to a company having that much control over something I own. How about if you had to ring up Ford every time you wanted to go for a drive in order to get their permission to use your car?
Lastly, there's the knowledge that the pirates can just install the game and play it regardless of net connections or anything else. Meanwhile, there's all sorts of potential problems which I may run into as a legitimate customer which could prevent me from being able to play the game one day. That annoys me. Intensely.
3. Offer a demo
Given the capricious nature of PC software, lots of gamers want to make sure a game is going to run on their particular setup before sinking $60 of non-recoverable money into it. I see lots of people who pirate a game ?just to try it out?. We all know how that?s going to go. They get into the game, hours become days, and pretty soon they?ve had a blast, beaten the game, but never got around to buying it.
Don?t turn curious customers into pirates by denying them a way to try the game before putting their money at risk. Don?t give them an excuse to download a BitTorrent client and figure out how it all works. Make sure that the only people who turn to that stuff are people who are intent on stealing. Remember that P2P file sharing feeds on itself. The more people doing it, the easier it is to find files and the faster they download. The more people you can turn legit, the fewer seeds there will be, the harder files will be to find, and the slower they will download. Get the inertia going in the right direction.
I also forsee the modding community being hampered by this as well. The question I have is would the online validation stuff still work if the in-game data has been altered?
Should devs/distributors be able to protect their investment? Sure.And game devs shouldn't have to protect their games from pirates, because people shouldn't pirate, yet people do it anyway.
Action and Consequence.
And then how many paying customers will they scare away to not pay?
The bigger concern with this DRM is how long will it actually be supported. What are the odds in 5 years they are still going to have the validation server up?
that's a load of crap. Call it what it is. They are trying to make some money. "trying to keep the PC market alive" - that is the biggest load of crap anyone in the industry has ever said. Trying to come off as some kind of savior.Speaking exclusively to Eurogamer, Taylor said it was "really unfair" to be stealing from and effectively killing the developers trying to keep the PC market alive.
These games will be the number 1 and 2 most pirated games in history.
In any case, why all the steam love here? just yesterday I tried to start steam in off line mode and it failed. If you have a game could you start up steam indefinitely in offline mode, because off line mode never worked perfectly for me, and the times it did work it worked for about a week until I had to connect to the internet, so as far as I know steam is worse.
Totally agreed. I love Steam and I have no problem admitting that it needs a fast internet connection to properly work (patches, fixes, updates, and so on). In my opinion Steam is very good and the protection of Mass Effect (as Bioware describes it) is not so worse.
What the hell was wrong with CD keys, or registration keys? Damn, I miss them already!
I'm really thinking about changing my mind with buying this game, actually. I've been thinking about it, and treating your paying customers like criminals while the pirates get away with the better game experience just doesn't sit right with me. It's not so much the authentication's frequency or limited installs (which I'm sure they'll get rid of eventually) that bug me, but just the principle of it.
Oh, and speaking of BioShock, it's only $26-30 these days. Maybe I should finally pick it up.
I like how by using this every 10 days validation policy to try and stop piracy, it has instead provoked most of the members here to pirate it.
I'd like to think I keep my PC clean of crap that can mess it up. And for those who don't mind pirating then that is a key factor to have their cake and eat it too. Personally, I just wouldn't play the game.But refusing them just because when you start the game, SecuROM automatically checks online, if you have a vaild copy??? This is ridiculous!
But the thing is the pirates don't get stuck with the 'something worse'. They run the games without system checks and less bloat/annoying issues.This is what causes these systems, like SecuROM: Stupid people who pirate games with the first possible excuse.
If you pirate this game, they will invent something worse.
Yes, they are stupid, and it won't lead anywhere, but someone must stop it first.
I agree. Although I'm sure the limited installs and such will piss off a few customers a great deal.I've been thinking about it, and treating your paying customers like criminals while the pirates get away with the better game experience just doesn't sit right with me. It's not so much the authentication's frequency or limited installs (which I'm sure they'll get rid of eventually) that bug me, but just the principle of it.
I'd like to think I keep my PC clean of crap that can mess it up.
I surely trust Bioware more than warez when it comes to safety. The last time I played a pirated game I was asked to do very weird things with my system. Piracy? Thank you but no, thank you.
The only problem is that Internet connections can come and go, whereas a disk with a code will be there forever (provided you take care of it).
Care to elaborate? From what I gather you downloaded a very poor release. Generally it's mount, install, crack and play.
I had to use Daemon Tools, and we know that DT use rootkit technology.
The Tools caused my cdrom to malfunction because of a low-level driver issue. I am tech savvy and computers are my job but in that particular case I was not skilled enough to solve the mess. I had to reinstall.
Again proof? I've never seen such a thing happen and I can pretty much guarantee you cannot reproduce the problem.
Proof? I don't think I have to prove anything. We are discussing, this is not a trial.
Calling warez unsafe just because you had a couple of conflicts with software which could have been caused by a whole bunch of things other than that software itself such as your rom drive. Who's to say this new DRM won't cause any problems?
http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=15
Quote: Posted 05/03/08 20:00 (GMT) by Delerius_Jedi
Hmm, what information specifically is transmitted here, Derek? Is it just the CD key or are things like system information also transmitted?
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Off hand, I do not know. Its the CD Key and a unique machine identifier of some type. Its the same system that SecuROM has been using for digital activation for years (if you have purchased through Direct2Drive, etc, they all use this same SecuROM system). We used the exact same system for Jade Empire PC when purchased through the BioWare Store.
You never bought Half Life 2?I will never buy a game that requires an internet connection for any reason other than to actually use the internet for online play.
VirusType2, that still doesn't justify piracy, it does NOT justify copying another persons work without their permission, seeing as no-one is forcing you to get the game, if you don't want a game that requires an internet connection for any other reason than multiplayer, then don't get the game.
But I know all too well how warezers find any excuse they can to try to justify their immoral actions.
I will never buy a game that requires an internet connection for any reason other than to actually use the internet for online play.
You never bought Half Life 2?