99.vikram
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With that attitude, Half-life would have been a failure compared to "fun" games like Quake 2.Game's aren't the ****ing Mona Lisa. Games are fun, and that's what the Wii is for.
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With that attitude, Half-life would have been a failure compared to "fun" games like Quake 2.Game's aren't the ****ing Mona Lisa. Games are fun, and that's what the Wii is for.
Game's aren't the ****ing Mona Lisa. Games are fun, and that's what the Wii is for.
Game's aren't the ****ing Mona Lisa. Games are fun, and that's what the Wii is for.
You say all that, but do you remember all the complaining about HL2's AI which is debatably inferior to HL1's - a game that came out 5/6 years before?I want to see the the progression of AI and photo-realism. I want mind-bending physics. I want to see evolution in storytelling and narrative techniques. I want NPCs that don't require the immense suspension of disbelief.
I personally don't feel the Wii is a platform built to succeed in any of these categories. Some because the specs aren't up to snuff, others because I don't think much of the development behind it is really gearing for it. But whatever. That's me, and everybody else is enjoying it. So it simply won't get my purchase (or much of my praise).
You're not holding it properly then. Look at baseball to notice it easier.My main problem is the detection of the wiimote is awful,on wii sports it just doesn't work at all. Golf is a nightmare to play, boxing... well it seems no matter what I do it just does something random.
Real tennis players have to wait for the ball to reach a certain spot for them to aim it. That's how you play tennis. If you're right handed the ball has to be closer to you to hit it to the right hand side.And wii tennis, wtf is that! I was so disappointed with how you have to use timing when you hit the ball.
Yes but you also get the choice of the angle of your racket and such.You're not holding it properly then. Look at baseball to notice it easier.
Real tennis players have to wait for the ball to reach a certain spot for them to aim it. That's how you play tennis. If you're right handed the ball has to be closer to you to hit it to the right hand side.
It seems Nintendo are the only ones who haven't lost the point of video games.a quote from a Nintendo executive saying the company only wanted to make "fun" games.
It seems Nintendo are the only ones who haven't lost the point of video games.
They only rave about it because it's Star Wars.
That is simply not true, the game is praised for it combines great narrative with meaningful choices and thought trough game play.They only rave about it because it's Star Wars.
Right on man, I agree with you.NES
Super NES
Wii
Super Wii
Swiiiiiiiiiiiiiiiiii
Totally disagree. The narrative wasn't particularly better than any RPG's that have come before it.That is simply not true, the game is praised for it combines great narrative with meaningful choices and thought trough game play.
TBH I was only being half-serious. Of course there's more to games than fun, God knows I've spent too much time looking at Half-Life's story. I don't think that fun is the only important thing for a game, but I see it as the most-important.See, I personally think this is a very backward attitude to have.
Games should be fun, no doubt. Just like films should be enjoyable to watch. But surely there is more to it than a simple "catch" in gameplay mechanics. Neither of the KOTOR games were particularly new or innovative in terms of their combat, but it was their presentation and narrative that drew people in (and which people still rave about to this day).
In any case, the idea that Nintendo makes "fun" games whereas everybody else strives to make "non-fun" games is specious, and any gamer with half a brain should recognize how dumb it is.
Licenses can only gain you popularity with the public and increase your sales, but they make reviewers extra skeptical since licensed games usually suck. And the game received numerous good reviews and game of the year awards. A movie license can't get you that.Totally disagree. The narrative wasn't particularly better than any RPG's that have come before it.
What I was saying is that if it was called Sci-Fi Quest 2004 nobody would be talking about it's narrative etc etc.
You say all that, but do you remember all the complaining about HL2's AI which is debatably inferior to HL1's - a game that came out 5/6 years before?
It's hilarious how many people actually consider this. Let alone the amount that believe it.
But even that can't get me down about the Wii because Nintendo has always had the best 1st party titles. Mario Galaxy, Mario Party, Mario sports, Metroid, Zelda, Smash Bros, etc. The list goes on. THESE are the titles I bought a Wii for. They may not all have the best narrative, graphical effects and dazzling physics that people seem to care so much about in EVERY ONE of their games...but they are the best franchises I have ever played.
Games are an art form, and the only thing holding them back is people saying that fun is all that matters.
That being said, the Wii is inexpensive and accessable. If anything, it'll get more people drawn into games so that they can start thinking about them that way.
Meanwhile, the zelda and metroid series at least are pretty damn artsy.
Keep in mind also that art =/= realistic and gritty. Katamari Damacy is utterly brilliant.
The article does have a point that shit like Wii Sports, Wario and Rayman and the whole "minigame" phenomenon are a pox on games, however.
I really don't get why people enjoy wii bowling, it's about half as fun as bowling in real life, which isn't that great anyway.
I really don't get why people enjoy wii bowling, it's about half as fun as bowling in real life, which isn't that great anyway.
I won't say it Warbs.
I disagree completely. It's in striving to make games fun and engaging that advances in physics, narrative, gfx, gameplay, 'artyness', come to be. Nintendo games are clearly centered around being fun first, but anyone who accuses them of holding the industry back or not innovating is completely clueless (I honestly can't think of a single develepor that has inovated even slightly as much).
I've read quite a few statements similar to this and half resent the notion that the Wii is only good for drawing in non gamers and introducing them to our hobby, suggesting that they'll move onto to 'proper' games later.
I completely agree. Mario 64 was every bit as 'arty' as Ico or MGS. Galaxies looks wonderful and i'd be suprised if Metroid isn't up there with the most engaging games on any platform this year. Shrugging off Nintendo's ability to craft deep games because they also produce many (great) party titles is something quite a few people are guilty of, and it's pretty stupid.
is like saying that the greatest painters are caused by the most expensive modern paint.
The awfulness of the average keyboard even puts me off playing some hotkey-heavy games, and even the dual-shock makes aiming a bitch.
I'm simply proposing that Nintendo apply their superior controls to Sony-style art games.
Currently the nearly entire focus of the wii seems to be multiplayer, where little or no artistic innovation takes place.
I'd point out that there is a difference between graphical beauty and real artistry.
It's abstract and engaging
Basically, you have to ask yourself what Mario means. You could certainly read a critique of capitalism in his working-class background and constant collection of money, despite thwarted attempts at improving his social status by having king bowser steal the princess from him constantly.
But you have to wonder how much of that is intentional, or at least whether it's a deep enough message to merit another dozen sequels and spinoffs.
The point is the Wii is good at multiplayer, but multiplayer is inevitably more akin to a sport than an art. If people want to see games as more than just diversions, there need to be more intelligent single-player games.
I think calling video games art is an insult to art. Video games are diarrhea for the senses in my opinion. Sure it's a fun hobby. Just because it's a hobby of mine, I don't delude myself into believing that video games are a positive, influential and enriching part of my life.