Spys tget too many points.

Uber Kitty

Newbie
Joined
May 22, 2007
Messages
108
Reaction score
0
DAMN, I missed the spelling error in the title :(

I play spy very often, and I find it is usually very easy, too easy, to climb to the top of the list. E am usually dominating many people, but even when I am not trying very hard, I press tab and BAM, first on the server. It isnt usually a challenge to almost double the second person on the servers score.

Spies are just as powerful as any other class when an expert is at the keyboard, but I think 2 points for a backstab (the easiest kill for a spy to get) is way too many points, + a backstab lets the spy get a kill without losing hp.

I love playing spy, but my score does not often show how much I am helping the team. In conclusion, backstabs should be one point.

Anyone agree?
 
You must of been playing against noobs.
 
Spies only get points if their enemies aren't vigilant for spies.
 
And after first few backstabs they usually are.
 
Wow, you must be a really good spy. Care to post a video of yourself if you are really that good? Or maybe a pic.
 
I think the title should read "Spies kill too many noobs".
 
Title should be
"I am so pro I want to show it!
 
Not that I ever play on Valve maps, but being a Sniper gets you to the top rather easily. 2 points for a headshot and lots of other assists and non-headshot kills. Also easy to take out poorly placed sentrys.

But when I play on Valve maps it's harder to get to the top of the leaderboard. Probably because I just don't know the maps well... but the maps are generally constructed in such a way that snipers are more likely to be in harms way if they want to get a lot of kills.

With spies, it's funny when you say "{players name here}, there is a spy coming up behind you" through the mic, and they just don't move, and get backstabbed!
 
I'm surprised noone has mentioned engineers yet...
 
I think spy backstabs should be half a point. Even with one point I would be #1 on all servers. As a matter of fact I think I have dominated you before uberkitty.
 
I think spy backstabs should be half a point. Even with one point I would be #1 on all servers. As a matter of fact I think I have dominated you before uberkitty.

Doesn't that just mean you're really good as a Spy, and deserve to be in first place anyway?
 
Spies have an easy time on public servers fullstop. A good spy is one who can still disrupt a team in a 6 vs 6 match.
 
Spys, Medics and sometimes engineers = BIG BIG BIGBonus!!
 
I was playing today and I got second on the leaderboard playing medic. Take that, spies! :LOL:
 
I think spy backstabs should be half a point. Even with one point I would be #1 on all servers. As a matter of fact I think I have dominated you before uberkitty.

Excuse me? Did you misstype somthing? Half a point? As in .5, 5/10? Compared to other classes, spies have a very hard time. Take the sniper. The only class that can kill him easyilly is what? Another Sniper? Pretty much. Most other classes have a chanch if they get lucky or close to one.

Whats a typical kill for a Sniper?

1. Find nice spot.
2. Shoot enemys.
3. Move and repeat.

Lets look at the Spy.

1. Cloak and get in enemy base.
2. Hide and uncloak.
3. Move amongst the enemy.
Now seems like a good time to mention this but Spys can be killed even when the enemy isn't trying. Take this example. This actually happened. I was leaving Spawn when I found a buddy. Just for the fun of it, I shot him, no reason, just for fun. Well guess what. A Spy fell out.

4. Pray you don't run into who your discuied as.
5. Find a group or lone enemy.
6. Backstab. Hope enemy dosn't move.
7. Entire enemy team is now looking for Spies.

Path 1: Repeat last steps.
Path 2: Get killed by a Spy check.
 
You fail to mention that to be an effective sniper you need a very good aim. As a spy it doesn't matter if you couldn't hit the side of a barn.
 
I was teaching my brother how to spy and he killed a guy every now and then and he took out sentries that werent gaurded, but when he pressed TAB, he was second on the server.

Backstabs are just too easy! Unless they are constantly spinning around looking behind them (which good people do), all i need to do is hit their back well pressing my mouse and they are dead.

A good spychecker cant get me all the time, but there is usually one one a team. I usually dominate 3 or 4 and there is usually one guy dominating me (pyro or soldier usually) whom i wouldnt be able to kill.

Maybe people don't have the patience for spies, so no one gets really good by playing them a lot, therefore, they think they are as good as any other class.
Its like valve tested the spies as ling as the other classes, but it takes longer to get good as a spy than other classes, so they never experienced any amazing spies.

For me, it is so easy to
1.Disguise
2.Cloak and run into the enemy base talking the shortest, safest route
3.Save up some cloak while watching what the enemy is doing
4.Kill all the snipers and demos who are camping/spamming nades
5.Cloak again
6***n back and find an engy who is banging on his sentry
7.Stab engy and sap his gun before it turns around
8.Then run towards my team, killing any heavies or soldiers in my way

To me, that is standard procedure besides the occasional spy checker. But all you need to do (if you've used cloak correctly) is to cloak and jump off a ledge or something while mid-air strafing to get away.

This easy thing (for an expert spy) is usually around 10 points.
It is way harder for any other class to get that many kills and points so effectively and without putting his life on the line.

This is all my opinion.

You are probably going to say, "well, someone would have seen me," or, "the engy is harder than that to take out," but most good spys can do all of this without loosing any health.

This is all usually on dustbowl (my favorite map).
 
Spies have an easy time on public servers fullstop. A good spy is one who can still disrupt a team in a 6 vs 6 match.
That would be not a 'good' spy, but a 'godly' Spy. Take a look at the Teamfortress.tv episodes to see how many of those 6v6 teams used a Spy.

IIRC it was 2. The first one killed an ubered medic and then died instantly, which would have been okay if the fact he's been a cloaked spy the while time didn't mean his team had had effectively 5 not 6 players to keep the enemy back. Basically this Spy gambit was what let the other team get to the 4th flag and then swiftly move on to victory.

The 2nd team that used a Spy did so because their Scout was having such a cakewalk he changed to Spy for more of a challenge.
 
Good points.

However, I dislike the idea that spies get half a point because spies have to get behind an enemey then backstab to kill.
 
It's very rare that you see someone complain about the amount of points they get if the number is favorable. If your problem is, "I own too hard with spy," there's a simple solution:

Play a different class.
 
It's very rare that you see someone complain about the amount of points they get if the number is favorable. If your problem is, "I own too hard with spy," there's a simple solution:

Play a different class.

Its TOO easy for me to do well, therefore, other people must have the same problem.
'In reality soldiers, medics, heavies, and demos to most for a team, but spies can to have as much and still lead a server.
 
I've gotta say, I've yet to see a spy at the top of the leaderboard. At least, a player who's played that class consistently through the entire match. I can see someone who's been playing well as a pyro or heavy switching to spy in the final moments of the game to help break through defenses; but if you're playing spy all the time, any good team will get wise to your actions and it will become near impossible to be ungodly good (as you claim to be).
 
Ok I play pyro You play spy. We will see who win.
 
Spies are an anti-noob/pub class. End of story. They have next to no viability against competent and wary players or an organized team. Anyone who has played as or against a spy with/against good players can tell you the same.
 
I just saw a spy top the leaderboard. A competent spy is the ultimate, but I always seem to run into a pyro on my way to stab the bitch sniper.
I go 'hi'
and he goes SDGMAERTHBOEDNRFIOTY N
WSROcf
and I die.
 
too many points, not enough points...
Overpowered, underpowered...
Fair, not fair...

It's all so personal. depending on skills, classes played, player level on the servers.

Basically i think the game is quite balanced

To give spies two points for backstab...I think it's ok, because going behind enemy lines, assuming they are no noobs, can be very difficult and taking at least some time.
I rather would not give points for sapping, because a spy can sapp 5 buildings in 1 second, what IMO is not fair or realistic. still think a spy should have only 2-3 sappers and should need to get back to base to get more.
Anyway, the servers i play I don't often see spies #1. Normally soldiers or...medics!
What bothers me if a spy gets a 'backstab' even if it clearly was no backstab, just knife fighting from front.

Personally I think Soldiers should not have crits (at least not so bloody powerful) , Engies should get more points for support i.e. healing or teleporting and less (or none) for sentry kills. Often (big maps) a good engie will be crucial to win a game (teleport , dispenser) but will end up with only few points if there was no cannon fodder for his sentry.

Beside this people who capture alone, (or like fortress map going all the way alone and capture) should be rewarded royally (maybe 5 points?) but 8 people on the CP nobody should get a point.
scouts should NOT get points for capture but maybe 2 for bashing kills.
kills during uber should only count for the medic (maybe double?).

cheers
magu
 
I think the point structure works too, because I've seen every class at the top of the boards. Typically I won't see engineers or spies at the top, but I have (and they were quite good).
 
Spys don't get too many points, every class has a chance of securing those 'double pointers'. Yes, they get 2 points for every backstab they do, but soldiers and heavys are excellent for taking out sentrys and buildings which also allow for 2 points. A decent spy can rack up around 8-30 points, my record being 28. Players just have to grow aware of spys and notice when they uncloak, notice who they backstabbed and where that player was, or check for sapped equitment and search the area.

Spys are an extremely useful class, as they can head into the enemy base undetected and destroy pretty much every building and player in site, which allows teammates to then store the base and win the game.
 
Back
Top