Squad tactics and tips 101

Yeah I noticed it never hits instantly either, but that's lag, not bullet travel. Even if you have 50 ping, for bullet to get to him, then to relay the info back to you can take half a second.
 
I read that there is no gravity on bullers, but you do have to aim ahead. They might be talking about other weapons bullets dont travel, maybe these are "sniper rounds" and "tank rounds" instead of bullets.
 
TheSomeone said:
Yeah I noticed it never hits instantly either, but that's lag, not bullet travel. Even if you have 50 ping, for bullet to get to him, then to relay the info back to you can take half a second.

This was in a local game I created to try out some helicopter tricks. :p

I really doubt there is though.

Edit - I just tried another local game. And at least with the T90's right click MG, I'm convinced the bullets don't hit instantly like lasers. You can click, watch the tracer fly for a split second, then you'll see the impact. Obviously it's more noticeable firing at distant targets, also in the 3rd person view.
 
Give me some tips for how to win a dogfight, cause i can rain down hell for the USMC in an SU-34, but goddam when they have enough of it they kick my arse with the f-35. Noe I know the SU is primary bomber so my chances are slim, but I even can't win with a mig-29, now that could be that the f-35 are a little better, maybe have better turningcircles( maybe you can uset he takeoff engines in midflight, thats what a harrier can do for tight circles) or most likely my tactek, so someone pleasde inform me what manouvers are the best in a dogfight.
 
Grey Fox said:
Give me some tips for how to win a dogfight, cause i can rain down hell for the USMC in an SU-34, but goddam when they have enough of it they kick my arse with the f-35. Noe I know the SU is primary bomber so my chances are slim, but I even can't win with a mig-29, now that could be that the f-35 are a little better, maybe have better turningcircles( maybe you can uset he takeoff engines in midflight, thats what a harrier can do for tight circles) or most likely my tactek, so someone pleasde inform me what manouvers are the best in a dogfight.

Well, one good tip when in a dog fight, is to target and use the 'spotted' thing to make the enemy be on your reticle for when he turns so you can find him easier(if you're on his tail), and so your other pilots can see him as well.
 
Aha, damn never thought of that, well any more tips are welcome.

Oh yeah and in the point screen, what do those icons all mean.
From left to right you have the golden cup( I think that means points for capturing), then you have something that I can't describe, then a reticle( which is the amount of kills you got i think), and then the skull( which is the amount of times you died.)
 
Grey Fox said:
Aha, damn never thought of that, well any more tips are welcome.

Oh yeah and in the point screen, what do those icons all mean.
From left to right you have the golden cup( I think that means points for capturing), then you have something that I can't describe, then a reticle( which is the amount of kills you got i think), and then the skull( which is the amount of times you died.)

You have the points, then the assists I think(which are like medic points, engineer points, vehicle driver points...) then the kills, then the deaths, then the ping
 
The numbers are as follows from left to right:

Total Points - Teamwork Points (capturing flags, using your class abilities, etc) - Kills - Deaths - Ping
 
I've been playing as a sniper mainly, the one tip I have to offer is, as a sniper if you can't find anybody to frag on foot, then look for enemy buggies\suvs. If your aim is good enough you can hit them with no problem for the most part.
 
I have a few points to mention on the two teams' Engineer classes.

At first, one might think the MEC Engineer is more effective than the USMC Engineer because his weapon is automatic. This is not actually the case, because it is vastly overpowered by and much less accurate than the USMC shotgun. I think I might detail some of the weapons as I've already began on this topic.

Both team's shotguns are quite effective at close range, and against weaker classes a clean shot generally results in instant death. With his firepower supplemented by the pistol, the Engineer is actually quite an effective anti-infantry class. Please note that the MEC shotgun's quick fire rate may leave you dry in an encounter, so don't burn through your ammo as soon as a hostile rounds a corner or you'll either get tanked or have to whip out your pistol.

Believe it or not, outside of close combat, the pistol is probably the Engineer's most effective weapon. High clip capacity, decent damage, good accuracy and a quick fire rate make it an invaluable tool in engaging infantry at roughly medium ranges. I distinctly remember taking out a squad of at least four while repairing the USMC artillery, using only my pistol. The MEC's pistol is best suited to close combat however, as it's ironsights aren't correct (They're too low, which makes hitting prone targets impossible at medium range).

The Engineer also comes with a number of grenades. Use them against infantry and allow the dish to simmer for about 5 minutes for best effect.

The AT mines are the Engineer's only defence against armour, so use them wisely. Many an Engineer might think placing an AT mine in the middle of an oft-tralleved pathway is their best use, but your own team's vehicles detonate them, making this quite useless. If you have no particular target in mind, scatter your mines around a certain area, thus allowing team-mates to maneuver easily between them, but also catching enemies off-guard. If you spot a tank or something coming your way, place mines in it's path (one should do for a thin pathway, two for a wider one) and hide somewhere out of sight. If you're an extra sneaky bastard, try placing a mine behind the tank if it's engaged. Most importantly, if your target simply leaves remember to wrench your mines and recycle them (it's better than having a team-mate run over them).

Any stationary vehicle with a teammate in or nearby it deserves repairing (You can also repair boats and helicopters that you're sitting in). You priority should always be your team's radar, UAV trailer, and artillery though. Generally a supply crate will keep your artillery in working order, so don't bother with them unless your commander is busy and nothin's doing.

You should only be a TEMPORARY addition to a squad, perhaps using it for quick transportation to a neutral flag or something along those lines (unless you form your own sort of support kinda mini-squad, as I sometimes do). Get used to being a lone-wolf, and get used to staying in defence in around a single important area for a fair amount of time, or you'll die faster and your mines will disappear. Areas with plenty of cover, that are often travelled through by vehicles, are your best bet.

The best tip I can give you is to never bite off more than you can chew.
 
something i'm not clear on is flying jets AND locking on with missiles, do you have to just keep your reticle on another target for a moment before firing or what? its not often i fly fighter stuff
 
Alright...me and fox often fly in jets and the both of us often end up in the same jets we started with. Here are some tips with dogfighting.

Constantly turn, it is very very hard to hit planes with a missle when they are turning.

If you have a lock on you need to determine if it is anti-air from the ground or a plane, start doing low altitude evasive maneuvers, go behind buildings and what not, and fly straight for a second or two...if you keep getting locked on it is most likely a plane, or if you want to determine quick just hit f11 to look behind you.

If there is an enemy plane behind you, keep turning and switch direction often to try and throw them off. When you are in a turning duel the plane thats on the others tail can see contrails which makes it easy to tell where you have gone.

When shooting missles, you need to hold it on for a second before it actually locks, and don't shoot if they are turning, wait for them to go straight or not turn as much, and also when you lock on wait for them to drop flares and then shoot 2 missles and they are gone. It is pretty simple, just takes time. Guns are wortheless, but are usefull to let them know they are going no where, so remember to use guns.

If you are having trouble bombing, come in at a steeper angle, or use the MEC bomber, that thing simply rocks, although lacks in turning and missle capacity making it tougher to dogfight in. When bombing make sure you are level or they will fly off at odd angles and miss the target, also release slightly before the curve gets to the target, there are 2 bombs so one of them will hit.

Coming out of a spin is pretty easy. Well first let me explain this if you don't know. This happens when you are flying straight up and try to turn to come back down, you will simply start spinning uncontrolably. When this happens turn throttle all the way down and try to maneuver yourself to the horizon and stabalize...now throttle all the way up and use the boosters as well and hope that you make it back into the zone before you die.

If you plan on flying a lot, get to know the planes, know their strengths and weaknesses. The most important attribute for dogfighting is maneuverability, so that bomber can shoot stuff down, but it won't matter when you can't get behind them. You can always grab more missles, and speed really doesn't help, the slower you are the better really, just means you won't pass them by.
 
Thnx, now that post was usefull, only one things, and this isj ust for the folks that don't know, the MEC bomber is the two seater plane and has 5 bombs, so it's very easy to hit things.
 
Also if you right click while in the second seat it has bombs that guy can drop...these are guided and you need to lock on but they definately kick some seriouse ass. The MEC bomber in the hands of 2 skilled players is very very deadly, followed by a skilled fighter and the MEC can pwn pretty hardcore.
 
It appears someone has a hard time crediting you, Mr. Redundant. Such great information has to be ruined by someone, and I bet he/she member of this very forum.
 
Mujuro said:
It appears someone has a hard time crediting you, Mr. Redundant. Such great information has to be ruined by someone, and I bet he/she member of this very forum.
thank you very much Mujuro.
I would have liked a lil credit for the effort, but Im glad the info is getting around. the more team players we have the better.:cheers:
 
No problem man, but yeah, it is good the information is spreading.
 
I'm appalled at how people completely disregard and undervalue the copilot position in an attack helicopter. So, I'm gonna write my two cents about it.

Attack Chopper -- Copilot

* When in the copilot seat, make sure you know your pilot's name. He might say something to you.

* On a side note, it would help if he knew your name, too, so you can tell him to keep still. Also, if he's a noob, you can also tell him to use x for flares. It's a lifesaver, and combined with tight steering is more effective.

* The MEC and USMC attack chopper cannons are different. The USMC one is a machinegun (weak but fires fast), but the MEC one is like an APC's cannon (stronger per shot but slow to fire).


* TV missiles are next to impossible to use. You must have experience to use them effectively. Press the alternate fire button to switch to them.

* The small box in the center of the TV missile screen is where the missile will launch if it's path is not changed. The crosshair will not affect the initial launching direction

*
It's vital to tell your pilot to stay steady. Make sure he's aligned at the horizon line and not leaning, performing evasive maneuvers, or doing an attack run. The TV missile is similar to the anti-tank missile and is not heat-seeking but directed by you and a lot more powerful.

* Only use the TV missile on ground-bound armor like tanks, APCs, or bunkers. As you get better, you can try to lead HMMVs (humvees & cars w/ one gunner position) and maybe eventually FAVs (Tiny jeeps with 2 attack positions). Unless it's a person camping prone next to a flag, don't attempt to hit infantry. Use the cannon for that and other airborne enemies.

* To launch the missile, press the left mouse button. It will launch at the target in the square in the middle.

* The hard part of the TV missile is guiding it. To direct it, position your crosshair in proportion to the amount you want it to turn. Again, you'll get better with experience. Click where you want it to turn to make it shift its trajectory. You can click as many times as you want in different directions to make up for errors.

* Click the crosshair away to the top from the center box to make it adjust up, to the right to adjust right, etc.

* The little white bar on the bottom is the missile's fuel guage. Do not try to launch the missiles across the map in a 64-player map, maybe not even a 32-player one because it will explode in midair. (On a side note, being far from a tank or bunker is good, but anything faster is for pros).

The TV missile is better than the pilot's missiles because they can be fine controlled, and have much more precise aim, and are just more powerful. The problem is again their difficulty in being directed. Use the tips above to help you get better.

They don't get much use because their uses are limited...:(. My aim is crap with the pilot's missiles, but I can do a mean cannon, and I can actually use the TV missiles reliably! I'm a better copliot than pilot when it comes to attacking, so that's why I have a huge guide to the art of being a copilot. It's too underappreciated.

Oh, and a last sidenote...

* When in a secondary position in a transport chopper, switch cannon positions in order to attack another airborne target. Press the F keys to change positions. A lot of noobs give up once a target leaves their line of sight on one cannon while the target is in plain sight on the other cannon.

* Also, if you're an anti-tank, switch to the transport positions in order to use the missile on adjacent targets. Sometimes a missile is better than a lot of bullets, especially on a tank.

EDIT: Here's a link to a pic that illustrate's the TV's hud.
TV missile HUD picture
 
That wasn't a bad guide for copilot, granted, it is rather explanitory. The few points that were good for people were the TV cam tutorial. But if anyone else has ANY experience in this game and choppers, they know to switch sides and such, but all in all. 10/10 GJ on that..and it IS true, you guys are underappreciated, A great piolet NEEDS a great copiolet.
 
What's peoples thoughts on the camera position when flying? Do you guys go third-person or stay in cockpit? Just wondering
 
I always fly cockpit, I find it alot easier and more precise, and you know exactly where your nose is pointed, and if it's above or below the horizon etc. (this is flying helicopters)

Edit - Another couple of points that too many people don't realise -

- When in an attack helicopter as the pilot, use the vertical horizon to aim your missiles. I see so many people firing over or short of targets because they use the center crosshair. When your nose is pointed down the horizon goes up on the HUD, when the target is in between the two horizon lines you should fire.

- In the copilot seat of the SU34 (or the US/China bomber), the missles actually do lock on to tanks and ground vehicles, which show up as circles. Many times I've seen people try to manually guide the missiles while flying at 1000kph or whatever. When you get a lock your character will say "I'm locked on" then fire away and it'll guide itself to the target and take out any ground vehicle in one hit.
 
I have a few more nooby questions I don't think have come up yet...

1. How you aim bombs while flying a jet? I've seen people do incredibly precise bombing runs, not sure how they do it.

2. what does it mean when someone's name is flashing yellow?
 
Noobulon said:
I have a few more nooby questions I don't think have come up yet...

1. How you aim bombs while flying a jet? I've seen people do incredibly precise bombing runs, not sure how they do it.

2. what does it mean when someone's name is flashing yellow?

1.) practice. That's about all

2.) it means they just screamed out some radio command

Now lets talk about bombers. When I'm flying the copiolet seat of a bomber, when I lock on, I fire my missle. You'd think it would hit? No..about .5 seconds after firing, it loses lock,a nd acts like i just fired a random missle, with me guiding it.

Just about every time. Explain wtf?
 
I thought the TV missiles simply hit where you set the crosshair...no manually guidng it by clicking at the sides or nothing....atleast that how it worked in the demo, I never really had trouble aiming them if the chopper was resonably stable.

I never figured out how to effectively co-pilot the jets though...seems they move way to fast for you to actually managing to lock on and hit anything.
 
Nope, TV missiles are manually aimed throughout, until it runs out of fuel (450m?). Being a great TV gunner isn't a luxury anymore, it's more of a requirement in post patch 1.2. Co-pilot jet's are easy, get a lockon then fire or manually aim bomb into target. Assuming the pilot is worth is salt and dive bombs, it's a very simple task.

PriNcE oF SpAcE said:
I never figured out how to effectively co-pilot the jets though...seems they move way to fast for you to actually managing to lock on and hit anything.

That's the pilot's fault, they should never fly that fast on a bombing run (I rarely Co-Pilot Jets because of this, not worth my time).
 
I got one question:

can someone post a link or a guide on how to use the Apache Tv-Guide Missile ?

thanks in advance
 
Its is pretty easy...I rarely miss shots with the TV guided missles. All you gotta do is click a bit in front of the target if its moving and keep clicking on its nose.

It just takes practice till you get a feel for it. It also helps if you have a good pilot that can line you up.
 
Hitting APC / mobile / Tank's are easy, pretty much just click on them when they're within the 'square' and adjust slightly if they move. It's important to anticipate movement though, as you can't expect them to stay stationary.

Against helicopters I aim for the cockpit or the tail rotator, they provide the best hit detection for me since if I aim for the mid-sections I get the annoying 'TV goes through' bug / glitch quite a bit.

My best advice would be to host a private 32 player server with bots or whatnot, then grab yourself a helicopter and try hitting those vehicles that spawn about. Take into account that, if you host it you'll have 0 ping which makes your missiles ridiculously responsive. TV missiles just take practice to get used to, much like flying in general for BF2.

edit: Chopper Pilot's Guide to Gunner

Got some useful info, not so much on how to TV but just general tips to account for when you gun.
 
Need more info for newbs! Lets get more skilled players running around!

While you are playing the game, if you see some random enemy running AWAY from a flag that you need to cap, don't chase him for the kill...go try to cap. He'll come back if he's worth a spit to defend the flag. Flags make a winning game, not kills....though they do help.

And don't wait in line for vehicles...so annoying to see 5 of your people waiting for a chopper.
 
Yeah I noticed it never hits instantly either, but that's lag, not bullet travel. Even if you have 50 ping, for bullet to get to him, then to relay the info back to you can take half a second.


Bullets DO travel in BF2

On a sniper rifle, the further the target, the higher up you aim, due to the bullet dropping. I mean high up, your crosshairs won't be near the guy but they'd still hit.
 
A piece of advise for Attack heli pilots wanting to line up their gunner for the tv missile:
Try and get the target to be behind your gunners helmet, at that position the gunner's missile scream will be looking directily at the target.

Also if ur using tv missiles vs. another attak heli; aim for the top of the heli/ or choppers. This is because more often than not the enemy helo will be increasing in height, not descending.
 
A piece of advise for Attack heli pilots wanting to line up their gunner for the tv missile:
Try and get the target to be behind your gunners helmet, at that position the gunner's missile scream will be looking directily at the target.

Also if ur using tv missiles vs. another attak heli; aim for the top of the heli/ or choppers. This is because more often than not the enemy helo will be increasing in height, not descending.

Another way for pilots to aim, is the square they see on their screen is pretty close/if not exact to what they see...as long as you are looking straight at it wiht the crosshair on the enemy, they see it.
 
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