- Joined
- May 5, 2004
- Messages
- 3,994
- Reaction score
- 70
Ok, I've been mapping for quite a while, and have never encountered this:
For some super strange reason, whenever I place a set of stairs facing one direction, my map crashes. I can put the exact same set of brushes facing the other way, and it runs fine. I thought it might be some kind of vis problem, so I turned the stairs into a func_brush, but to no avail. Here's how simple they are:
Without stairs, runs fine.
With stairs, HL2DM freezes.
Now, before we have the 'But Viper, it's teh CLUSTER PORTALS!1!' posts, yes I realise that error is there, but if you'll notice it's the error is in both compiles, one working and the other not. I would like to know what that means, but it's not my priority.
If anybody knows why this innocent little set of stairs kills my map, please help.
For some super strange reason, whenever I place a set of stairs facing one direction, my map crashes. I can put the exact same set of brushes facing the other way, and it runs fine. I thought it might be some kind of vis problem, so I turned the stairs into a func_brush, but to no avail. Here's how simple they are:
Without stairs, runs fine.
With stairs, HL2DM freezes.
Now, before we have the 'But Viper, it's teh CLUSTER PORTALS!1!' posts, yes I realise that error is there, but if you'll notice it's the error is in both compiles, one working and the other not. I would like to know what that means, but it's not my priority.
If anybody knows why this innocent little set of stairs kills my map, please help.