CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
ya I know, they've been doing these types of "previews" for months now ..but there's some interesting tidbits:
- "The game encourages a Splinter Cell-like stealth approach, with noise and visibility bars in the corner of the screen"
- game takes between 40-60 hours to complete
- branching storyline that has seven different endings. The team talks about five of these being "false," while two of them are "true."
- "S.T.A.L.K.E.R. even introduces bleeding into the mix, with a trail of blood that will help both you and your enemies find each other if shot. The solution is to use bandages to cover up your wounds"
- "At night time, the fighting between the military and stalkers calms down, with both groups retreating into camps for rest. Stalkers can be found sitting around campfires, singing songs, and playing the guitar." [interupted by a well placed grenade by yours truely]
- "While S.T.A.L.K.E.R. is big on ideas, it currently looks a little dated when compared to its next-generation contemporaries."
- "The game encourages a Splinter Cell-like stealth approach, with noise and visibility bars in the corner of the screen"
- game takes between 40-60 hours to complete
- branching storyline that has seven different endings. The team talks about five of these being "false," while two of them are "true."
- "S.T.A.L.K.E.R. even introduces bleeding into the mix, with a trail of blood that will help both you and your enemies find each other if shot. The solution is to use bandages to cover up your wounds"
- "At night time, the fighting between the military and stalkers calms down, with both groups retreating into camps for rest. Stalkers can be found sitting around campfires, singing songs, and playing the guitar." [interupted by a well placed grenade by yours truely]
- "While S.T.A.L.K.E.R. is big on ideas, it currently looks a little dated when compared to its next-generation contemporaries."