CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
Oleg said:Rumour 2. Vehicles have been removed from the game.
Partially correct. The use of vehicles is limited. Why? In a nutshell, back again, to let you have fun of playing the game and not the irritation. Speaking in more detail, point one: ideology- and gameplay-related. Driving around the Zone is not comfortable by its nature. Anomalies. While running you still can react to detector beeping and stop, however driving a car virtually guarantees you certain death. It may be OK to drive into ‘Trampoline’ – you will simply get hurled away, but when stuck in ‘Carousel’ or ‘Gravi’ – be sure there’s no escape.
oooh sounds interesting ..get stuck in an anomilie and either get hurled into the air, smashed into the ground, or spun around till you're (I'm guessing here) ripped to shreds?
more rumours debunked:
- sleep is still in
- eating, hunger and drinking still in
- vehicles still in (limited use)
- the game has scripted elements but are only enabled after certain conditions are met ...like in Oblivion
http://www.gsc-game.com/index.php?t...r&thm_page=1&thm_id=3522&sec_id=1&offset=-120
I have to admit this does make me feel a bit better ...however this doesnt sit so well with me:
Oleg said:S.T.A.L.K.E.R. has been in production for a long time. Will make it 5 years overall. On S.T.A.L.K.E.R. we made every possible mistake one could make. Every possible fault to do was done. This is why we are not fuming to see indignant threads on forums – we’re to blame after all. Once the project is done we could release a book ‘The ways you don’t want to make your games’. Why so long and what are the reasons? The most correct answer would be – it is very big and complex. 5 years ago nobody on the team had experience to create a project of such level, and “experience is a son of tough mistakes” as the saying goes
should have waited till you had something at least close to playable before firing up the hype-machine