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I don't know... If they meant "we will have an alternative to LAN," but then said "we will not support LAN" instead, can you really say that's not even slightly retarded?They won't backtrack. They said they won't support LAN at all. They WILL have an alternative to LAN. Will it mean you have to have an internet connection and verify? More than likely. But don't think they will backtrack and say "JUST KIDDING, WE HAVE LAN." Nope....though, not sure how it will pan out, but it will. Blizzard isn't exactly retarded.
I don't know... If they meant "we will have an alternative to LAN," but then said "we will not support LAN" instead, can you really say that's not even slightly retarded?
Karune said:The first 4 pillars are ALL being made better.
1) Development time for StarCraft II have far exceeded the original StarCraft in both the standard of quality and duration, to ensure the highest in quality RTS experience we can possibly create.
2) Not only is it free to play online, Battle.net 2.0 is designed with the new generation of online community and eSports in mind.
3) As long as there are people playing our games, we will continue to support them, and we have continued with this tradition with our legacy titles like the original StarCraft.
4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport.
5) Map Editor will be better than any we have ever released.
and:
6) ??? - will have to wait and see
For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place.
Karune said:As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.
1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.
2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.
We would not take out LAN if we did not feel we could offer players something better.
If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have 'long legs.'
If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.
Support the causes you believe in (This is applicable to all things, not just gaming).
Don't be a leech to society, innovation, and further awesome creations.
Stupid. You are aware that a lot of gaming happens in impromptu get togethers in which an internet connection (or even a concrete LAN) is entirely absent (you create the LAN through your computers wireless card, etc). No, internet connections are in fact often absent in the case of LAN play, stop assuming everyone lives the same life you do.
Not to mention the latency issues.
Personally, what I hate is the de-evolution and removal of user freedom. Sure, maybe I don't have LAN games going 24/7 but what happens if my internet dies and I still want to play multiplayer? Too bad?
Why should we "wait to get internet"? We've had LAN ever since multiplayer games existed, it is a fast, great way to play together with friends and people in close proximity. Gaming is already anti-social enough, do you honestly think that people will "get together" to play SC2 in the same room, even though they'd have to connect to Bnet and essentially log on online to do it?
I remember another developer who removed LAN play from their game for the same reasons. Flagship. They also had the same talk about making the game an online community and evolving it and blah blah blah and guess what, players go the raw end of the deal, and the company is no longer around.
So when I see developers talking about removing features that players have loved for decades... Good, solid features, it bothers me. If any developer can afford to have their game pirated, it's Blizzard.
My question is: Is Bnet 2.0 is so great and awesome and messianic, why do they even need to bother removing LAN play? If Bnet 2.0 is that great, people will buy legit copies of the game just to play on Bnet. It pisses me off when developers shove this garbage on us that is blatantly made to serve their agenda, and tell us that it's for our benefit somehow. How do I benefit from losing features I already had?
Pure BS.
So, playing in teh same room is OK, but once you add internet and an account into the mix, it's complete bullshit? Right. :upstare:do you honestly think that people will "get together" to play SC2 in the same room, even though they'd have to connect to Bnet and essentially log on online to do it?
If you have shoddy internet, you don't have to be connected the entire time. Just long enough to connect to b.net, start a game. Then the internet means nothing. You're connected to the LAN, you're good to go. Who said you have to be in teh same room? Laptops these days all come with wireless cards, and even PCI wireless cards are out there. OR, make yourself a nice long cable for $2, then set up a table somewhere in the house/room.
That doesn't mean that a company can afford to have their games pirated. LAN play is a feature, not a requirement. They can do with that as they see fit to protect their intellectual property.Yes I do use LAN play quite often. And you're picking one small sentence out of my argument and ignoring everything else. I have bought every single Blizzard game out there right now, barring the last WoW expansion.
You are basing your argument on things Blizzard has not even stated:
They haven't said it will work that way. And no matter how much you'd like to believe otherwise, yes it will affect net performance. Sure, internet connection holds fine for one person but then lets assume that you have one of your 20 or 30 person internet LAN and then make them connect to battle.net as an internet game. Your DSL connection dies, not to mention the possible network issues you may have because Battle.net doesn't like your network setup (which has happened to my brother and I billions of times in other online RTS games with similar systems. Only one could play at a time without having to go and configure the network)
Now here, I would have to agree. Although, I've not had any extra issues connecting to the internet than I do connecting to the network. Every time I've taken my box to another persons house for some casual gaming, if I've ever had an issue, it was the network. Once that was sorted, the internet was flawless. So really, I don't see how you're running into any additional issues besides just making a bigger deal out of something not so big to begin with.Now go ahead and take all the usual set up required for a LAN, then throw in having to configure computers and the network whenever you want to play a game because you HAVE to go through Bnet to play together. A major pain... Versus what we ALREADY have, which is a seamless, easy and enjoyable experience.
So, the removal of one feature is the same as a game crippling DRM? More over-exaggerating ftw.Developers can use whatever means they want to prevent piracy, but to me, this is just as bad, if not worse than Starforce and all those stupid anti-piracy systems that hurt the paying customer more than they do the pirates.
None of these companies can stop piracy. If someone wants to buy the game, they'll buy it. If not, they'll pirate it or not bother with it.
Again, that's the immature thoughts that have no place in an argument. The fact they are doing very well has nothing to do with the fact that they want to protect their intellectual property. They have every right, and they should.Like I said, Lizzard-Vission isn't exactly hurting for money right now. I have seen smaller developers take the high road and ship without any kind of protection and sell very well. This is just plain BS.
"We don't need it blah blah blah"
Correction: You don't need it, but others might. It's the might that is important. That is why people are annoyed, the only reason this feature is being removed is to help their budget, by crippling a portion of the consumers that buy their product.
You must remember that this game is a world-wide thing, not just localized to the US or Europe. Not all countries and people are in the same situation.
Correct, but you have to keep in mind that Blizzard is in the money making business, it's not the UN of Games. The company made the decision to target the markets with a high broadband penetration, i.e. Europe, the Far East and North America. If am quite sure they calculated in the risk of losing a couple of customers due to dropping the LAN option.
*shrug* It's their call, like I said. I am fully aware that the only thing people can do is vote with their wallets.
I'll probably still buy SC2, but I already know several people who won't because of this. I will probably be less trusting of the quality of their products as a result however, as I am less likely to trust a company that doesn't trust me enough to give me features I've had in games since networks have existed.
It is not a question of trust, it is evolution of technology. Imo complaining about this is like being angry that the dial has been removed from the TV and that you now have to use a remote control. I can understand that some people still want to turn that dial to see what is on, but the alternative is so much better. Like Pitz said, Battlenet 2.0 is gonna be a sort of next gen Steam. Should offer some pretty cool features.
Or in a more comparative stance, what if you have no batteries? How will you change the channel?
I can't make that into the analogy. "Stock 3 cases of internet and WiFi"?
BAH!
*EDIT* I hardly see how an outdated piece of technology is a change for the worse, but whatever. You come to shallow conclusions all you want. I'll be enjoying every bit of SC2 and D3, including the omission of LAN.
No need to devalue my opinion simply because we disagree. I get it, LAN is not important to you. It is to me and others.
No shallow conclusions here, just facts, straight out of their mouths. I am not theorizing any Steam.net 2.0's like you guys are doing. I'm taking them to their word.
Pitzy said:Man, I expected this sort of explosion from starcraft2forum.org, but they were all pretty logical about it. You guys freaked out like kids that didn't get candy that day.
I find the particular way in which you behaved on the internet discussion forum halflife2.net to be utterly unacceptable and childish. You should see the distinguished and well behaved denizens of the vastly superior board which pertains exclusively to game being discussed, they put you to shame.
I'll give you a hotdog alright...
/unzips
Over the college year my friends and I must have played a hundred C&C skirmishes with each other using ad-hoc LANs, often in places (such as the accomidation I was living in) with no internet at all. On the other hand I have never played a strategy game online and have no interest in playing one with strangers. If Blizzard are really not going to support LAN at all, all they are doing is removing freedom from the player.
So, the removal of one feature is the same as a game crippling DRM? More over-exaggerating ftw.