Starcraft II Batch 25+ Q&A

CyberPitz

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I have been forgetting to update them, but here are the batches of 25 and newer, *Since late January*

StarCraft II Q&A - Batch 25

Hope everyone had a wonderful new year and if you haven't seen it already, check out the first episode of our BlizzCast show, interviewing Sam Didier, our StarCraft II Art Director!

BlizzCast Episode #1: http://us.blizzard.com/blizzcast/

Chat with Devs: This week I got a chance to talk to Sam Didier, our StarCraft II Art Director, about some of the feedback weve gotten from our most recent monthly discussion. Over the next few weeks we will be trying out a few things on the upcoming screenshots, including a reduced saturation which will increase the realism of the units and environment. This is just a test, so we will see how it goes afterwards, but we look forward to getting everyones feedback.

Gameplay Blog: With the new year, I thought everyone might enjoy a small new section to the Q&As that will happen periodically, featuring some hands-on feedback of the current builds of StarCraft II at the office. This past week Ive been able to play a few 1 versus 1 skirmish games with our new balance designer, David Kim. Even at this early stage, StarCraft II is shaping up to be an incredibly diverse game in terms of strategy. In addition to many of the original StarCraft strategies (which Ive been tending to stick with), there are several new strategies based on both the newly introduced units, as well as hybrid combinations of legacy and new units. One of the most interesting strategies in our current build is the Nomad rush. Nomads are both effective at supporting an ongoing battle with Auto Turrets (which have building armor) and defending against a raid with rapid deployment, but are surprisingly very effective at raiding as well. Im not talking about minor harassment, kill a probe or two, type of thing. Get four of these Nomads into a mineral line and you can deploy 8 Auto Turrets in no time, wreaking havoc to even a moderately defended position. Each Auto Turret is like having an instant Marine, with rapid fire, and building armor. Could this replace Siege Tank drops? Probably not, but these Auto Turrets dont cost minerals or supply.

Does the Nomad have all the abilities an SCV has? (Of course it has its own abilities, but it would be interesting to know if you can at least temporarily replace lost SCVs with Nomads in a game.)

No, Nomads will not have the abilities of a SCV. The buildings a Nomad will be able to build, will be unique to the Nomad unit. And you cant gather resources with a Nomad.

How will damage against Protoss Shields be calculated with the new damage bonus system?

Protoss shields will take up the characteristics of their normal armor type. For example, if a Protoss Zealot with light armor gets shot by a Terran Ghost with plus light armor damage, the Zealots shields will also take that light armor bonus damage. On the same note, if a Protoss Colossus were to be hit by a Protoss Stalker with bonus damage towards armored unit, the shields would also take that additional damage.

Artwork and rumors about SCII have shown Terran cities like Augustgrad. Will Starcraft 2 contain building doodads as seen in the original artwork (ie. skysc#@!&rs, homes, etc)?

Yes, many of the original iconic doodads will be recreated for StarCraft II.

Can the shadow ops contain "one nuke and one drop pod" or "any 2 of nukes and drop pods"?

Currently, the Shadow Ops can contain both a nuke and a drop pod at the same time, but will not be able to contain two of one type within a single Shadow Ops building. Drop pods can be loaded with 12 infantry units of the players choosing. On certain maps, a fast expanding SCV drop pod strategy may prove highly effective.

Will the native resolution of Starcraft 2 be widescreen or 4:3?[/b]

The plan is to have both of those resolutions supported, along with everything between 5:[/b]4 and 16:9. Larger screens will have slightly more viewable range than a smaller screen, but from our tests, the differences will be very minor.

Sauce:
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1&p=1&#post6

*edit* hmmmm...." 1. The text that you have entered is too long (28581 characters). Please shorten it to 16000 characters long."
 
I'd love to see such fan interaction in Bethesda.

Or strong vision and centralized development cycle for that matter.
 
In b4 falloutbitching.

Starcraft 2 is sounding like it'll be excellent.
 
I watched all the gameplay videos again, and now I'm really excited for Starcraft 2. It'd be less of a shame if I weren't so ****ing terrible at Starcraft :p
 
I watched all the gameplay videos again, and now I'm really excited for Starcraft 2. It'd be less of a shame if I weren't so ****ing terrible at Starcraft :p

I'm teaching a couple people from the forum to get better at the game, and I'll admit, they have done a lot of improvements in the week.

You should join us ;)
 
I'm listening... :D

So far, we've been playing a couple games a night, sometimes more if time allots. Basically, they are learning how to do well with the Terrans. *always a good place to start, as I find them the easiest race to get the system down*

Basically, while we are playing, I'll check their base, tell them what they need to be doing/what they are doing wrong, and they adjust. The last thing they need to learn to be done with the Terrans is "get a finalized build order down, and get the most out of the time" and the whole "which unit is better against which unit?" Both things shouldn't take more than another couple days to get down.

If you joined, we could have some mad fun.

*EDIT*
5.What is the status of StarCraft IIs AI?(sclegacy.com)

StarCraft IIs AI (artificial intelligence) is definitely superior to Brood War in many ways, though most notably, the AI does a great deal more of scouting, and makes decisions according to what it has found during those scouting missions. Unsuccessful scouting missions, similar to what a player might experience would tend to lead towards a more standard type of army build or continued scouting.

That's AWESOME.
 
6. Will there be an icon on the left hand side of the screen to alert the player of idle workers? (Battle.net- Elminster)

Yes, we currently have the ability to select idle workers built into the UI.

Thank you guys!

If you joined, we could have some mad fun.

We need more people for mad games! Join us!
 
in the latest screenshots of the official site it really looks the change in the colors they say,it looks more like the first game
 
seriously it dont looks so tuttifruti colorfull now
 
Next step is talking to one of us :thumbs:

And yes, they will make it look more like the first game. I approve that!

Already talked a bit to Cyberpitz :thumbs: I just need to be around when you guys are playing.
 
God damn, I'm going to reinstall Starcraft & BW now.
 
Ohgodohgodohgodohgodohgod starcraftstarcraftstarcraft *faints*
 
I'm not uber excited, but i'm looking forward to playing it when it's out :)
 
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