W
Wiz
Guest
Hi everybody,
I'm very interested in learning how source works and how to code for it, as a group of friends and I decided to commit ourselves to a HL2 mod in the nearby future. I'm a computer science student and coding is not totally new to me, but I'd still like to know how dirty it can get, for example when coding something with a gameplay as complex as that of team fortress or natural selection.
Also, I'd like to know if there's a better method to learn how to program mods for HL2 than the typical "take a deap breath and dive into the code and docs". I found a few tutorials out there but I have no way of saying which ones are good.
Thank you very much,
Wiz
I'm very interested in learning how source works and how to code for it, as a group of friends and I decided to commit ourselves to a HL2 mod in the nearby future. I'm a computer science student and coding is not totally new to me, but I'd still like to know how dirty it can get, for example when coding something with a gameplay as complex as that of team fortress or natural selection.
Also, I'd like to know if there's a better method to learn how to program mods for HL2 than the typical "take a deap breath and dive into the code and docs". I found a few tutorials out there but I have no way of saying which ones are good.
Thank you very much,
Wiz