F
f-c-m
Guest
There are obviously differences between BSP brush geometry and
imported static mesh geometry when used in maps.
I dont have much advanced knowledge of mapping for HL1 or HL2(obviously).
I Have made a basic TFC "hunted" map back within 6 months of TFC's 1st release.. so its pretty dated knowledge and I never imported any static mesh's.. (I dont even think you could back in that old ver. of worldcraft.. but i dunno)..
anyways.. back on point..
Can anyone here list the standard differences between making geometry with brush's rather then static meshes?..
Performance? physics? uses?. mobility? .. anything anyone knows about the differences between the two.. throw some info in this thread.. I think it will help myself and others determine which geometry to use for what purposes..
for example. I seem to remember someone mentioning Bullets pass right through static mesh's.. but are blocked by brush geometry?.. is this the case?
-B
imported static mesh geometry when used in maps.
I dont have much advanced knowledge of mapping for HL1 or HL2(obviously).
I Have made a basic TFC "hunted" map back within 6 months of TFC's 1st release.. so its pretty dated knowledge and I never imported any static mesh's.. (I dont even think you could back in that old ver. of worldcraft.. but i dunno)..
anyways.. back on point..
Can anyone here list the standard differences between making geometry with brush's rather then static meshes?..
Performance? physics? uses?. mobility? .. anything anyone knows about the differences between the two.. throw some info in this thread.. I think it will help myself and others determine which geometry to use for what purposes..
for example. I seem to remember someone mentioning Bullets pass right through static mesh's.. but are blocked by brush geometry?.. is this the case?
-B