Steam = delay

Coolpot

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I guess you all know this, Valve may deny it, because steam is their money making toy. and it would look bad if that was the reason that hl2 was delayed.

but it is fact, i mean, look at steam now, it cannot cope with users downloading a 350mb c-strike directory, and the amount of people downloading hl2 will be much greater, not only that, the files will also be massive.

they need 10x more bandwidth than they have to release HL2, so they delay it, make up some lame excuse, and spend more time trying to get steam to work, mean-while HL2 is ready...
 
Originally posted by Coolpot
I guess you all know this, Valve may deny it, because steam is their money making toy. and it would look bad if that was the reason that hl2 was delayed.

but it is fact, i mean, look at steam now, it cannot cope with users downloading a 350mb c-strike directory, and the amount of people downloading hl2 will be much greater, not only that, the files will also be massive.

they need 10x more bandwidth than they have to release HL2, so they delay it, make up some lame excuse, and spend more time trying to get steam to work, mean-while HL2 is ready...

i personally love steam
 
One of the guys from Valve said in Tokyo that Language support and fine tuning for hardware was the reason for the delayy. And steam is excellent, when it works.
 
Originally posted by PainLord
One of the guys from Valve said in Tokyo that Language support and fine tuning for hardware was the reason for the delayy. And steam is excellent, when it works.

i havent had to many problems with it yet
 
I think one of the main problems is people downloading old virison of steam, from some place. i didnt feel like waiting line for 90 minutes for a 500kb download (i'm pretty sure most people feel like that), so i got it from someplace else but got an older virison the wouldnt work.
 
Originally posted by Daiceman9
I think one of the main problems is people downloading old virison of steam, from some place. i didnt feel like waiting line for 90 minutes for a 500kb download (i'm pretty sure most people feel like that), so i got it from someplace else but got an older virison the wouldnt work.

its not that...bad
 
i really love steam it works 90% of the time and works perfectly
 
*note the huge difference (8 fold) of bit to byte conversions

Current Steam bandwith available (rounded up) is 1500mbps
1500/8 = 187.5 MBs
avg acceptable DL speed is 100KBs (or 0.1 MBs , 10 sec per MB)

Thus, 187.5MBs / 0.1 MBs = 1875

1875 is the amount of users the bandwith can handle if they are all downloading at 100KBs (rather slow... for a 600+mb DL) wich is an extremely small amount. I think the demand on a Sept 30th release would be at least 8-16 thousand users.

Correct my math, I am thinking I messed uo and it is really 18,750 people they are able to host, but im not sure.
 
Originally posted by Plopfish
*note the huge difference (8 fold) of bit to byte conversions

Current Steam bandwith available (rounded up) is 1500mbps
1500/8 = 187.5 MBs
avg acceptable DL speed is 100KBs (or 0.1 MBs , 10 sec per MB)

Thus, 187.5MBs / 0.1 MBs = 1875

1875 is the amount of users the bandwith can handle if they are all downloading at 100KBs (rather slow... for a 600+mb DL) wich is an extremely small amount. I think the demand on a Sept 30th release would be at least 8-16 thousand users.

Correct my math, I am thinking I messed uo and it is really 18,750 people they are able to host, but im not sure.

:-/ you totally lost me
 
....

It's pretty simple to understand.

Steam's bandwith is 1500mps, which is 187.5Mbs.

One tenth of a MB is 100k, so the amount of people that, if everyone downloads at 100k, can download is 1875. Which is small, compared to the 20,000 or even more people wanted to download steam.

(1875 sounds right, by the way. 0.01 would be 18,1750)
 
I don't think Steam will work unless they stream it to random people the week before HL2 comes out. Would have to make it so only a couple thousand at once can download it.
 
Originally posted by Tyrion
....

It's pretty simple to understand.

Steam's bandwith is 1500mps, which is 187.5Mbs.

One tenth of a MB is 100k, so the amount of people that, if everyone downloads at 100k, can download is 1875. Which is small, compared to the 20,000 or even more people wanted to download steam.

(1875 sounds right, by the way. 0.01 would be 18,1750)

gotcha
 
They just need to do what they're doing now, spreading the downloads not only via Steam, but also via conventional download places (Fileplanet and the like) and via BitTorrent.

With one difference though, HL2 needs to be an encrypted download so only people who payed for it (via Steam) can play. Valve already did the encryption software, those who downloaded the HL2 movies via the Steam Beta may remember.
 
Originally posted by pizzahut
They just need to do what they're doing now, spreading the downloads not only via Steam, but also via conventional download places (Fileplanet and the like) and via BitTorrent.

With one difference though, HL2 needs to be an encrypted download so only people who payed for it (via Steam) can play. Valve already did the encryption software, those who downloaded the HL2 movies via the Steam Beta may remember.

what ever happened to the hl2 movies on steam anyways
 
the game isnt finished i do belive that they were over confident this time
 
fine tuning hardware support = NVIDIA's new Detonator driver support.
 
Steam disaster looks like the real reason. Imagine if people could get game with buggy, laggy multiplayer.
Eventually they gave nvidia chance to optimize GeForce's HL2 back-end graphic drv.
 
May well be a combination of both. But I still believe that NVIDIA is the main culprit.
 
Originally posted by -JeZ-
May well be a combination of both. But I still believe that NVIDIA is the main culprit.

Nvidida ? no?
 
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