Pikminiman
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Since its debut, items on the Steam Workshop for The Elder Scrolls V: Skyrim have garnered a total of over 170 million downloads to date. In order to facilitate and encourage community content creators even further, today Valve announced that Steam Workshop creators will now be able to sell their creations directly on the Steam Workshops for certain games and receive a portion of the generated revenue. This new functionality begins today with Skyrim as the first game to support monetized Workshop items.
Along with the announcement came the news that the process for listing, selling, and managing Workshop items has been newly-streamlined with a host of new features. For instance, content creators will have free reign to choose their own prices for their own items -- and of course, “free” will always remain an option. Additionally, Workshop creators now have access to new tools that will allow them to easily keep track of item sales and revenue.
Along with the announcement came the news that the process for listing, selling, and managing Workshop items has been newly-streamlined with a host of new features. For instance, content creators will have free reign to choose their own prices for their own items -- and of course, “free” will always remain an option. Additionally, Workshop creators now have access to new tools that will allow them to easily keep track of item sales and revenue.
Similarly to Steam Greenlight, items which were produced by multiple people can now be set to distribute revenue to each contributing member as part of a team. Since this addition opens the doors for using assets from other Workshop items, it also allows Workshop items to have dependencies/requirements, such as having specific games, DLC, or other mods already installed.
In an effort to stave off unwarranted reviews, paid Workshop items will now require users to purchase them before being able to review them. Additionally, all paid Workshop items will henceforth give users the option of returning for a refund within 24 hours of purchasing.
Despite being a mere few hours old, the new paid Workshop policies have already proven controversial, with many users pointing out that this new system takes away a lot of the incentive that creators have to make their content available for free. There have been a great many people suggesting that a donation-based system would be preferable to this full-on purchasing approach, as it gates off a substantial amount of content that would otherwise be free.
While Skyrim is the only title to support these new Workshop features as of today, Valve have made it clear that more titles should follow in the coming weeks. So, as usual, we’ll be sure to keep you up-to-date on all the latest Workshop news.