Stopping elevator

_Meitsi_

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Im making elevator with func_tracktrain. I have button what starts the elevator. Theres two trackpoints what point to each other like "loop". When the elevator starts and goes down, it comes up and then it goes down... and again and again... How to make it stop to the trackpoints and continue moving when the button is pressed, so it would look like real elevator?
 
:D Got that working. Just needed to add "stop" command to the trackpoints.
 
Do you have a VTF I could look at because it sounds rather complex? I mean I want one to learn from ;).
 
I got the whole elevator working great (sound too). Here's the vtf.
 
(theres also little "explosive barrel" spawner there...") :)

EDIT:
OOPS! Zipped the .bsp file...

EDIT:EDIT:

Hmm.. theres no vtf, I zipped vmf...
 
Too bad the ropes don't work as they should in CSS. There's a fix though;
http://www. hl2world .com/wiki/index.php/Rope_Workaround_in_Counterstrike:_Source
 
I made few new things. I added buttons to 1st and 2nd floor which call the elevator when it's not there. I will send the map file soon when i get the map ready.
 
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