I think its more about being able to communicate ideas rather then being a great artist. Im no master, but I can sktech and refine ideas, and thats what its mostly about. Also the first year has drawing lessons as a part of the course, so that should help too. Fine art is almost more important then 3d work.
I know what you mean I just finished the first semester at Bolton University (Formerly Bolton Institute last year) which they made a great delightful fuss about, I'm on their computer games software development course and I just finished Java I hated it to be honest, a friend tells me I will probably like C++ a lot less bullshit than java - In any case I finished Intro To Visualisation which is beginner level for Max students except I've been using max for over a year so I was top of the class - Only downside is the 40 effing page report I wrote to demonstrate I knew what i was doing - That was fun.
Abit of an update because at the moment we are designing bad guys for a "red riding hood" game. Its all just a made up concept to give us somthing to work around. First off we are designing a 1/2 man 1/2 boar creature. We have to use 1000 tris with a 20% leaway each way (1200 at the most 800 the least) I have near enough finished mine and just going to post a cople of renders.
Just need to add some hands and a big axe, what you see in that pic atm is about 1010 tris. After that need to, unwrap, texture, rig, skin and animate. Ill keep you posted on more updates.
Well done quite alot more work on my boreman now. Unwraped, 1/2 textured, Riged, Weighted and done a walk cycle animation... For updates have a look here because im to lazy to upload all my work twice