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Guest
I've heard that the reason Valve didn't put cinematics in the game is because they wanted a seamless experience where you didn't have to break the action of the game (after all, the action doesn't ever force you to stop and watch until the part at the end when you are trapped in the metal transporter in the citadel). However, even though there are no breaks, the load times have effectively forced rest stops in the game. I would like to have seen them put cinematics or clearly present the story better (even though it is still an awesome game). Do you agree with the "no cinematics, no break in action" theory as they have it now or would you like to have seen more story presented up front?