Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
The Blu-ray release should have all sort of audio options...Just played it to, only thing I'm sad about is the fact that it has English voiceacting, the original chinese actors in Boiling Point(The movie this game is directly descended from) were awsome.
Go spread your PS3 propaganda elsewhere please, and to be honest I doubt it.The Blu-ray release should have all sort of audio options...
Hey man, I am just kidding around here, mmkay? I was just impressed that the recent Heavenly Sword demo had so many languages to choose from. One can only hope that all versions of this will too. :cheers:Go spread your PS3 propaganda elsewhere please, and to be honest I doubt it.
Hey man, I am just kidding around here, mmkay? I was just impressed that the recent Heavenly Sword demo had so many languages to choose from. One can only hope that all versions of this will too. :cheers:
are you ****ing kidding me?!I'm really enjoying the demo, even more than the mighty Max Payne.
I'm really enjoying the demo, even more than the mighty Max Payne.
Everything looks suitably next gen and there's more destruction and things blowing up than in anything i've played before. Boxes and fences shatter into pieces, melons explode, huge signs fall off buildings, scaffolding collapses - think the market section in cs_italy multiplied by 100 and for the entire game. Not only is shit blowing up EVERYWHERE, it's all happening at the same time.
When you slow down time you're given a visual cue for some of the larger and more destructive objects that can be affetced - they glint like sun shining on a tiny mirror. An example might be a support for a walkway - shoot it and wood, barrels and other debris fall down killing anything below in a satisfyingly bloody way. There's usually plenty of these around which adds an almost Tony Hawks learning of the levels element to the gameplay - stringing together destruction on a scale yet seen in a video game. You can literally bring down avalanches of pain onto the bad guys, of which there are lots, while simultaneously sliding down banisters and flying through the air.
The level of carnage in Max Payne seriously does not even begin to compare.
Max Another nice suprise is decent hit animations - bad guys spin when hit in the shoulder or slowly fall to the ground grasping a hole in their neck. It looks nasty and makes me feel tough (90% of shooters, first and 3rd person, completely fail in this regard)
Another element I particularly like is the aimed shot - time freezes and the cursor gradually zooms right up to the target you're aiming at allowing you to choose where to shoot them and then follow the bullet to its destination. This sounds similar to the sniper in Max Payne but believe me, this is so so so much cooler (shooting people in the balls is awesome).
There's also the standoff which I can't be arsed to explain. This is pretty neat and breaks up the action in a welcome way.
But this isn't necessarily an impressive thing, and it adds nothing to the gameplay.
Max Payne isn't a carnage simulator. If there were glinting crates suspiciously levitating above every bad guy, it would seriously dent the game's reputation.
You shoot someone clearly in the head, and they stumble around screaming for ages. It goes beyond unrealistic and becomes just plain stupid
I thought it was utterly awful. If you shoot someone in the head (which obviously you're going to do every time, as it gives you so long to aim) the exact same animation plays every time (which involves them grasping at their head and screaming instead of simply falling to the ground, dead). This irritates me to no end. It' certainly not cooler than Max Payne, which was more subtle.
This was pretty fun, but you can't help but wonder why they don't all just shoot you at the same time It seems awfully civilised of criminals to allow you to shoot them one by one, even though they surround you. Additionally, if these stand-offs continue throughout the game, I could see them quickly fading from "kinda cool" to "mind-numbingly repetetive".
As for your comments on Max Payne - I'm presuming you're referring to Max Payne 2, which was the first game I ever played that had rag doll physics, so you have to cut it some slack in that respect.
It was one of the first next-gen games and yet Stranglehold fails to improve on it on basically any level.
I can see how you might prefer Stranglehold's gameplay, because even though the core controls are the same, they play a lot differently (and obviously the stories / atmosphere are worlds apart) - but you can't say that it's actually better.
Not really with you here - at the very least you have to admit that Stranglehold improves on the level of carnage and balls to the wall action. I'd argue that there will be a load more options for creativity, scope for learning the game, and greater replayability. Of course, now i've said that, the rest of the game will turn out to be toilet