strider transport?

Smoke

Tank
Joined
Nov 17, 2004
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hi all,

how would i go about making a gunship fly onto my map, drop a strider, and fly away?
 
I haven't done this before, but I'll take a swing at it.

Put in a npc_combinedropship. Name it Dropship.

Put in a npc_strider. Name it Strider.

Put the strider, underneath the dropship. Now put a phys_ballsocket between the two ( preferably touching the bottom of the dropship ). Now press Alt+Enter, and set the two entities to, Dropship, and Strider.

When you want the strider to be dropped onto the ground, just trigger the ballsocket to Break.

Maybe put in a trigger for the dropship to fly through, and, OnStartTouch, ballsocket, Break.

This should work, in theory. Just note, that it's all speculative, and I can't garuntee. Let me know though.
 
thanks for the sugetsion but i mean when the strider is all balled up then deploys.
 
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