I'v been working on my Source config ans tweaking it in order to get it to run as well as possible, elthough not look totally pants...
Its running awesome and looks spot on with only 2 exceptions... Which of the below would cause my sky to flicker into a dark green then back to normal as i look up and down, also which would cause my water to turn into a solid sublime green?
cl_smooth 0
fog_enable 0
mat_bumpmap 0
mat_clipz 0
mat_specular 0
mp_decals 110
r_decal_cullsize 1
r_lod -1
r_propsmaxdist 750
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
cl_showfps 1
con_enable 1
jpeg_quality 100
mat_show_texture_memory_usage 1
r_renderoverlayfragment "0"
r_shadows "0"
cl_ejectbrass "0"
mat_picmip "-1"
muzzleflash_light "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_lightaverage "0"
r_lightinterp "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
r_mmx "1"
r_sse "1"
r_3dnow "1"
Its running awesome and looks spot on with only 2 exceptions... Which of the below would cause my sky to flicker into a dark green then back to normal as i look up and down, also which would cause my water to turn into a solid sublime green?
cl_smooth 0
fog_enable 0
mat_bumpmap 0
mat_clipz 0
mat_specular 0
mp_decals 110
r_decal_cullsize 1
r_lod -1
r_propsmaxdist 750
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
cl_showfps 1
con_enable 1
jpeg_quality 100
mat_show_texture_memory_usage 1
r_renderoverlayfragment "0"
r_shadows "0"
cl_ejectbrass "0"
mat_picmip "-1"
muzzleflash_light "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_lightaverage "0"
r_lightinterp "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
r_mmx "1"
r_sse "1"
r_3dnow "1"