MFL
AlbatrossofTime
- Joined
- Apr 29, 2004
- Messages
- 1,260
- Reaction score
- 297
Alright then. I'm sick and tired of nothing that isn't retarded going on in this section of the forums. So:
What we have here, gang, is a god damn brainstorm. We're gonna come up with idea's for new weapons. Old premise, NEW RULES.
Rule 1: Weapon has to be idealistically more than just a gun. It has to have been derived from some sort of Science! (i'm using "Science!" as a term with a slightly different connotation than "science" is) that is currently being discussed. I'm not going to ask you to go into any in-depth technical knowledge of how said weapon will work, because quite frankly, no one cares. This is all analogous to how the gravity gun, or zero-point field manipulator, was derived from popular theories concerning zero-point energy field theory that was somehow hip back in 2004. Use whatever scientific field you want to, hell use fairy magic if you bloody want, as long as it's awesome and can be justified to exist within the context of the Half-Life continuity.
Rule 2: It has to work in some matter that brings about a change to the tactical nature of the game. In other words, it can not be merely a copy of what has already been made. No more crossbows, no more submachine guns, no more hand-thrown grenades, no more rpgs. If you can find a twist to the mechanics that govern the nature of weapons currently in the game, have at it.
Rule 3: No douchebaggery.
Incentive to discuss: We really have nothing else to do except bullshit around with speculation we've already been through half a billion times. It's time to start bullshitting with new stuff, even if it won't exist in the game. Who knows, maybe someone at Valve still reads these forums and will get inspired to do something related to this franchise again. Maybe they'll get excited about it again. I'm sure they're bored after the past decade of working with Gordon. Let them know we're still excited about this shit, man.
Real incentive to discuss: Best idea gets a god damn kiss, how about that?
Go.
What we have here, gang, is a god damn brainstorm. We're gonna come up with idea's for new weapons. Old premise, NEW RULES.
Rule 1: Weapon has to be idealistically more than just a gun. It has to have been derived from some sort of Science! (i'm using "Science!" as a term with a slightly different connotation than "science" is) that is currently being discussed. I'm not going to ask you to go into any in-depth technical knowledge of how said weapon will work, because quite frankly, no one cares. This is all analogous to how the gravity gun, or zero-point field manipulator, was derived from popular theories concerning zero-point energy field theory that was somehow hip back in 2004. Use whatever scientific field you want to, hell use fairy magic if you bloody want, as long as it's awesome and can be justified to exist within the context of the Half-Life continuity.
Rule 2: It has to work in some matter that brings about a change to the tactical nature of the game. In other words, it can not be merely a copy of what has already been made. No more crossbows, no more submachine guns, no more hand-thrown grenades, no more rpgs. If you can find a twist to the mechanics that govern the nature of weapons currently in the game, have at it.
Rule 3: No douchebaggery.
Incentive to discuss: We really have nothing else to do except bullshit around with speculation we've already been through half a billion times. It's time to start bullshitting with new stuff, even if it won't exist in the game. Who knows, maybe someone at Valve still reads these forums and will get inspired to do something related to this franchise again. Maybe they'll get excited about it again. I'm sure they're bored after the past decade of working with Gordon. Let them know we're still excited about this shit, man.
Real incentive to discuss: Best idea gets a god damn kiss, how about that?
Go.