I just finished playing episode 2 and didn't enjoy it as much as I'd expected to as a result of a particularly nasty bug.
Whenever I look in the direction of the portally ruins of the citadel, the frame rate slows to an unplayable crawl. This happens even if the portal is blocked by an object obstructing the view. Is the superportal just super graphics intensive that it eats up all the available resources? Or is this a particular bug that can be fixed? Most of the rest of the game functions at a normal framerate; it's just this one little bit? except that it's visible for the majority of the game. I keep getting pummeled by hunters while I'm trying to circle around so I can face them with my back to the citadel so I can attack them without the game seizing up. I think my enjoyment of the big finale was significantly increased by the fact that Valve neglected to depict the portal in those scenes!
PS: Am I the only one who's gonna miss Lamarr?
Whenever I look in the direction of the portally ruins of the citadel, the frame rate slows to an unplayable crawl. This happens even if the portal is blocked by an object obstructing the view. Is the superportal just super graphics intensive that it eats up all the available resources? Or is this a particular bug that can be fixed? Most of the rest of the game functions at a normal framerate; it's just this one little bit? except that it's visible for the majority of the game. I keep getting pummeled by hunters while I'm trying to circle around so I can face them with my back to the citadel so I can attack them without the game seizing up. I think my enjoyment of the big finale was significantly increased by the fact that Valve neglected to depict the portal in those scenes!
PS: Am I the only one who's gonna miss Lamarr?