theotherguy
Newbie
- Joined
- Jul 5, 2003
- Messages
- 5,107
- Reaction score
- 1
Wow. They really ****ed up this series. I am incredibly disappointed.
I only played one game, but here are my thoughts so far:
The good:
It runs much much better. This alone is an achievement. The engine is also superior, with better graphics, better pathfinding, etc. The UI and controls are also much better. Everything just feels cleaner. The factions are also better differentiated.
The bad:
Everything is SO MUCH SMALLER. The maps are smaller. The unit count is smaller. The number of buildings you can construct is smaller. Certain commands and strategic options have been removed entirely from the game, making the command set smaller. The game now feels like a toy.
The game also stinks of Square Enix's involvement. Units look ridiculous. They are completely out of proportion, move in stupid-looking ways, and generally feel toy-like. The units in the original Supreme Commander felt commanding, authoritative, and powerful. With these it feels like I'm playing with little plastic army men. These units resemble cartoon characters.
YOU HAVE TO ****ING RESEARCH THINGS NOW!!! What the hell!?! This alone completely destroys the Total Annihilation / Supreme Commander formula. You can build a grand total of three, count them, THREE factories, and TWO point defense structures. To access any more units/structures, you have to research them. How do you research? A building sits there and collects "research points" which you "spend" on a confusing and stupid looking research tree. Sound dumb? IT IS.
THEY REMOVED THE CONTINUOUS RESOURCE MODEL!!!. I swear to god. This was the only thing that made Total Annihilation and Supreme Commander interesting. Now, you simply stockpile resources, and then spend them like cold hard cash on units and structures. You can't build any structures, or any units, before you have the resources stockpiled!! This cripples the player so badly that I can hardly imagine how I am going to play this game. I can't set up pre-built strings of factories or defenses at all, because I can't afford them!! They even removed the ability to assist in building structures!
ITS NO LONGER FULLY SIMULATION BASED!!! Most of the weapons are hit/miss, rather than simulated projectiles. Aircraft now behave in the retarded way that aircraft in Starcraft behave. They sit there, floating in the air, until you give them a command, at which point they fly over to where the command was given and maybe do a few loops as the shoot at stuff. Transports no longer physically pick up units and carry them around. Units simply teleport into transports, and then teleport out of them, complete with cartoony teleportation effects.
Agh, its a good thing I wasn't anticipating this game. Good job GPG, good job Chris Taylor, you ****ed up the last remaining good RTS franchise and turned it into another starcraft clone.
I only played one game, but here are my thoughts so far:
The good:
It runs much much better. This alone is an achievement. The engine is also superior, with better graphics, better pathfinding, etc. The UI and controls are also much better. Everything just feels cleaner. The factions are also better differentiated.
The bad:
Everything is SO MUCH SMALLER. The maps are smaller. The unit count is smaller. The number of buildings you can construct is smaller. Certain commands and strategic options have been removed entirely from the game, making the command set smaller. The game now feels like a toy.
The game also stinks of Square Enix's involvement. Units look ridiculous. They are completely out of proportion, move in stupid-looking ways, and generally feel toy-like. The units in the original Supreme Commander felt commanding, authoritative, and powerful. With these it feels like I'm playing with little plastic army men. These units resemble cartoon characters.
YOU HAVE TO ****ING RESEARCH THINGS NOW!!! What the hell!?! This alone completely destroys the Total Annihilation / Supreme Commander formula. You can build a grand total of three, count them, THREE factories, and TWO point defense structures. To access any more units/structures, you have to research them. How do you research? A building sits there and collects "research points" which you "spend" on a confusing and stupid looking research tree. Sound dumb? IT IS.
THEY REMOVED THE CONTINUOUS RESOURCE MODEL!!!. I swear to god. This was the only thing that made Total Annihilation and Supreme Commander interesting. Now, you simply stockpile resources, and then spend them like cold hard cash on units and structures. You can't build any structures, or any units, before you have the resources stockpiled!! This cripples the player so badly that I can hardly imagine how I am going to play this game. I can't set up pre-built strings of factories or defenses at all, because I can't afford them!! They even removed the ability to assist in building structures!
ITS NO LONGER FULLY SIMULATION BASED!!! Most of the weapons are hit/miss, rather than simulated projectiles. Aircraft now behave in the retarded way that aircraft in Starcraft behave. They sit there, floating in the air, until you give them a command, at which point they fly over to where the command was given and maybe do a few loops as the shoot at stuff. Transports no longer physically pick up units and carry them around. Units simply teleport into transports, and then teleport out of them, complete with cartoony teleportation effects.
Agh, its a good thing I wasn't anticipating this game. Good job GPG, good job Chris Taylor, you ****ed up the last remaining good RTS franchise and turned it into another starcraft clone.