rpgprog
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- Jan 13, 2005
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Well I cant actually promise that but, I found out what VALVe needs to do
that is a public which means its accessible to everyone, all they need to do is put these to false through something else
Code:
virtual bool SwitchToNextBestWeapon( CBaseCombatCharacter *pPlayer, CBaseCombatWeapon *pCurrentWeapon ); // Switch to the next best weapon
virtual CBaseCombatWeapon *GetNextBestWeapon( CBaseCombatCharacter *pPlayer, CBaseCombatWeapon *pCurrentWeapon ); // I can't use this weapon anymore, get me the next best one.