Okay remember when I told you about my mod Idea which revolved around quote "tactical mech combat"
Well that invoked a general stigma.
I'd just like to wonder why this was so taboo to you, and any commentary that could help improve my Idea(s), even if they're just speculations at this moment.
First though I'd like to redfine what I was going for in that description.
When I look at "true" tactical based shooters ( CS, rainbow six, etc.) I don't see the fact that they're trying to acheive realism, I look at how succesful gameplay requires more than just blunt shooting,but actual strategy.
So no I don't want to make mechs that are carring 40 foot long mp5's, I'd want to make mechs that can have different strengths and weakness per player. Therefore, optimally a team effort would be required to have obtain vitory. Also note that this style of design would allow for greater replay value since there would be multiple ways to play. It's not a very new concept.
Anyway any crits/discussions would be nice.
Well that invoked a general stigma.
I'd just like to wonder why this was so taboo to you, and any commentary that could help improve my Idea(s), even if they're just speculations at this moment.
First though I'd like to redfine what I was going for in that description.
When I look at "true" tactical based shooters ( CS, rainbow six, etc.) I don't see the fact that they're trying to acheive realism, I look at how succesful gameplay requires more than just blunt shooting,but actual strategy.
So no I don't want to make mechs that are carring 40 foot long mp5's, I'd want to make mechs that can have different strengths and weakness per player. Therefore, optimally a team effort would be required to have obtain vitory. Also note that this style of design would allow for greater replay value since there would be multiple ways to play. It's not a very new concept.
Anyway any crits/discussions would be nice.