Noodle
Newbie
- Joined
- Jun 21, 2009
- Messages
- 413
- Reaction score
- 0
Food for thought, I hope you find it delicious.
Is VALVe making any plans on maybe adding a bit more tactical by Episode 3? I know they already added on to the simple run and shoot with physics puzzles and an epic storyline, but all the Half-Life games seem to lack any tactical requirements. It just feels too arcade-y at times (this is also thanks to sub-par Combine AI, but that's another topic). I like Episode:2 a lot since the hunters required some tricky maneuvering to get a good shot off on them with the grav gun. The final battle also required some tricky maneuvering. But tricky maneuvering got old fast enough with Halo. So did stepping behind a corner to reload and then going back to running and shooting.
Stealth gameplay?
Maybe combining a physics puzzle with combat effectively?
Any other thoughts on this?
Oh, and most importantly, has VALVe said anything about this in Ep:3?
Is VALVe making any plans on maybe adding a bit more tactical by Episode 3? I know they already added on to the simple run and shoot with physics puzzles and an epic storyline, but all the Half-Life games seem to lack any tactical requirements. It just feels too arcade-y at times (this is also thanks to sub-par Combine AI, but that's another topic). I like Episode:2 a lot since the hunters required some tricky maneuvering to get a good shot off on them with the grav gun. The final battle also required some tricky maneuvering. But tricky maneuvering got old fast enough with Halo. So did stepping behind a corner to reload and then going back to running and shooting.
Stealth gameplay?
Maybe combining a physics puzzle with combat effectively?
Any other thoughts on this?
Oh, and most importantly, has VALVe said anything about this in Ep:3?