Trezoristo
Newbie
- Joined
- May 7, 2009
- Messages
- 4
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- 0
I find it amusing to see how some people seem to classify games unlike counterstrike as 'casual games'. I have played and still play a lot of games, mostly shooters, but never really gotten into counterstrike because I got shot, respawned and then got shot again. Maybe if I played the game for a couple of weeks I'd get better, but until you get there it just isn't any fun. Even to those who play more than a couple of hours a week gaming is a hobby, not a profession; There's nothing wrong with expecting some instant gratification.
The trick then, is to make the game fun for different types of gamers, and I think this is something Valve is getting increasingly better at. With each new iteration, the Half-Life series is showing us increasingly better examples of good storytelling in games, something I apreciate way more than additional polygons or a new weapon. Portal did something new and also had some amazing storytelling. Team Fortress 2 is a lot of fun, and I for one think it's really cool that new stuff keeps being added to the game. Left 4 Dead introduced the director which I hope returns in future Valve shooters.
As for Counter Strike. If so many people still love it, and those people will likely hate any change you make to the game, what's the point in building a sequel?
The trick then, is to make the game fun for different types of gamers, and I think this is something Valve is getting increasingly better at. With each new iteration, the Half-Life series is showing us increasingly better examples of good storytelling in games, something I apreciate way more than additional polygons or a new weapon. Portal did something new and also had some amazing storytelling. Team Fortress 2 is a lot of fun, and I for one think it's really cool that new stuff keeps being added to the game. Left 4 Dead introduced the director which I hope returns in future Valve shooters.
As for Counter Strike. If so many people still love it, and those people will likely hate any change you make to the game, what's the point in building a sequel?