Evo
Tank
- Joined
- May 6, 2005
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Ok, so my last 'story' news post fell flat on its proverbial face, so this news post will be kept in order.[br]CVG have a small section from the PC Gamer TF2 Preview posted online. This section focuses on the Dynamic Levels which will be found in TF2.[br]
[br]Read the whole thing here and find a video explaining how the system works in more detail can also be found at that link[br]Hope that is simple enough for you all!As for how the dynamic maps work in practice, that was hard to judge. The match we played on Hydro, the first map to use this special game mode, was enormous fun. But as extensive as our playtest was, they didn't let us play on the map for three years, and that's the kind of heavy use under which this system should flourish.[br]What we did notice is that this is not just a Battlefield type system with some control points 'locked'. When a point is not in play, routes to that section of the map are physically blocked off, so the physical shape of the map is different for every combination of points. That forces you to revise your mental picture of the map, and see it as fresh again.