Team Fortress 2 Fixes Released

Hectic Glenn

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Nothing massively interesting in this update I'm afraid, just a list of small bugs which you may have come across. Steam will automatically update TF2 in seconds due to this being very small. If you get a water texture inconsistency when connecting to a server after this update it is due to the server not having been updated yet. Changelist:
  • Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
  • Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
  • Fixed being able to burn players/buildings that are in the water while standing outside the water
  • Fixed teleporting Spies getting stuck in enemy players standing on the exit
  • Fixed server log not listing telefrag kills as weapon "telefrag"
  • Fixed the Pyro's airblast pushing Spectators in free-look mode
  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing[br]
  • Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
  • Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
  • Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
  • Fixed CTF HUD not centering the flag panel if there is only one active flag
Community requests
  • Added the ability to set a parent for the item_teamflag entity
  • Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
  • Added intro movie .mp3 files to the sound/misc folder
Steam news.
 
Fixed being able to burn players/buildings that are in the water while standing outside the water

:( sadchar
 
Fixed being able to burn players/buildings that are in the water while standing outside the water
Finally! I was wondering why this was taking so long to fix.

Fixed the Pyro's airblast pushing Spectators in free-look mode
Aww. I wish I knew about that so I could play with it.

Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
Meh. Not really worth fixing. I liked the idea of "completely invulnerable except for one extremely difficult and chance-based instakill." I imagine the lulz from pulling it off would be incredible

Added the ability to set a parent for the item_teamflag entity
Oh no! Moving intel rooms ahoy! How to defend?

Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
Hmm. Interesting possibilities for custom one-flag game modes.
 
The Pyro used to be able to kill spectators too, but that was quite a while ago.
 
Community requests
  • Added the ability to set a parent for the item_teamflag entity
  • Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
  • Added intro movie .mp3 files to the sound/misc folder
Steam news.


Wait, does that mean the community is requesting the mp3's? Cause I haven't found them yet in the misc folder.
 
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