Evo
Tank
- Joined
- May 6, 2005
- Messages
- 6,517
- Reaction score
- 7
A new Team Fortress 2 update has just been released, two important gameplay changes for everyone to be aware of:
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it. We already had this data for all the TF2 servers in the world, allowing us to try several different scoring formulas out before settling on this simple one that successfully identified good & bad servers:
- New servers start with a score of 0 points
- Each time a player connects to a server, it loses 15 points
- For each minute the player stays on the server, it earns 1 point (up to a max of 45 points per player)
- Using this system, Valve can quantify the success of servers, showing a badly stacked server with players regularly leaving a poor rating. It sounds like a system which could be really good at showing the best established community servers which are well maintained with regular admin present. See the full blog post here.