Team Fortress 2 Update - Milestone Achievements Return

I think Valve have done a great job. For the first few days, there are no milestones. So less people whoring around a server to get the achievements. After a while, they put the milestone back in. So people can receive the award again.




The milestone achievement will come once you have finished a round of game.

You promised and you did not lie.

I got it, joy!.

Now I closed TF2 and don't plan on playing until the next update. ;)
 
I don't see what the problem was. I never went on an idle server and got five huntsmen, three Ambassadors, The Cloak and Dagger, The Killing Gloves of Boxing (which i needed), and a few duplicates.

Worked perfectly for me. ^-^
 
Well lets just say I managed to get all the sniper unlocks in one 5 hour sitting now that the milestones system is back up, but during that time I gained the sandman too through the interval system :thumbs:

I'm guessing both systems are good, but they should develop it further. Weapon unlocks gained through the interval system should be capped in some way, making gaining the weapon through the milestone system somewhat more beneficial
 
Think I'm going to leave TF2 for a bit now, been enjoying it from the initial update getting weapons slowly. Since this update every clever Harry is playing as sniper now, spies are running at the front line next to heavies with the ambassador. Same old problem as the past with 8 player teams with 5 snipers.

I'll pick it up again when these 5 minute thrill seekers are bored with the toys and go back to waiting for the next update.
 
*Fire's up achievement unlocker* This is much better than using that program that simulates idling on a server. I got em all now.
There's no need for an unlocker- I got six milestones' worth of achievements after playing for a couple of days, and I'm not even that great a player.
ya, I got around 23 achievements in normal gameplay.
Exactly. Valve have learned their lesson- most of the achievements you can simply get just by playing the game normally- there's no need to grind, or deviate from the way you'd normally do things.
Why did they make the achievement-requirement so little?
So people can get them faster. People want to feel that they earned their weapons, but at the same time, want to use them as soon as they come out. Lowering the achievement milestones it a good way to do both.
I don't see what the problem was. I never went on an idle server and got five huntsmen, three Ambassadors, The Cloak and Dagger, The Killing Gloves of Boxing (which i needed), and a few duplicates.

Worked perfectly for me. ^-^
Consider yourself lucky. Due to the random nature of the system, a small but significant number of people have gotten nothing (or nothing but dupes) since this system started.


This dual system is a big improvement- good players can rack up their milestones and get their stuff quickly (as they should), while more causal players (and there's a lot of them) stand a good chance of getting new weapons that they may not have been able to earn.

However, it still doesn't change the fact that the drop system is broken; duplicates outweigh new items, too many people are in the upper and lower percentiles of drop frequency, the back pack is disorganised, and spectators can sit on servers taking up player slots and still get stuff.

Hopefully this trade system will address these issues.
 
*Fire's up achievement unlocker* This is much better than using that program that simulates idling on a server. I got em all now.

Well **** you like i give a shit you think. I got all the stuff and there is **** all you can do.

And this is a prime example of the kind of whiners Valve has listened to. Thanks Valve, more cheating fukctards online!
 
I've just started TF2 and played for like 5 min
couldn't stand all the spies and snipers!
WTF!

Bad move Valve.
 
And this is a prime example of the kind of whiners Valve has listened to. Thanks Valve, more cheating fukctards online!

Hey, i didn't ask Valve to add milestones back in. I was alright with the old system. Using a program that idles in a non-existent server never harmed anyone.
Also the issue that's happening is that now everyone are using those classes to get those achievements to get the milestone. Me using the unlocker means i won't be annoying people by using the same two classes just to get unlocks.
 
However, it still doesn't change the fact that the drop system is broken; duplicates outweigh new items,

How is that broken? It's inherent in the random system that if you already have 80% of the items then 80% of drops will be duplicates. Nothing wrong with that though.
 
Also the issue that's happening is that now everyone are using those classes to get those achievements to get the milestone. Me using the unlocker means i won't be annoying people by using the same two classes just to get unlocks.

No, now you'll annoy other people by playing Spy & Sniper to use your new unlocks. Cheat.
 
The achievement system still sucks, but I'll take it over the random drops/dupes kthxmuch.

Have fun, guys!
 
Think I'm going to leave TF2 for a bit now, been enjoying it from the initial update getting weapons slowly. Since this update every clever Harry is playing as sniper now, spies are running at the front line next to heavies with the ambassador. Same old problem as the past with 8 player teams with 5 snipers.

I'll pick it up again when these 5 minute thrill seekers are bored with the toys and go back to waiting for the next update.

Pretty much feel the same way. Still really tempting to log on and play, but it's not very fun with those people. I'd also like to not-overkill my playtime with the Spy.
 
Think I'm going to leave TF2 for a bit now, been enjoying it from the initial update getting weapons slowly. Since this update every clever Harry is playing as sniper now, spies are running at the front line next to heavies with the ambassador. Same old problem as the past with 8 player teams with 5 snipers.

I'll pick it up again when these 5 minute thrill seekers are bored with the toys and go back to waiting for the next update.

Yeah, I'll be getting the spy unlocks later on. Now that I've got all the snipers unlocks I'll be concentrating getting the last of the Pyro Achievements.
 
I think I'll return to playing it sometime later. I play to win, even when on a public server, and it seems that if I decide to play as medic, my team wins. If I don't, we lose. Simply because a single übercharge or kritzkrieg can make so much difference in a game overrun by snipers and spies.

That's not too much fun.
 
Seems that most servers I go on have stopped with the super spam.
 
Meh, I still like the new system better so I'll just wait to get the new stuff randomly.
 
I'm taking this opportunity to try classes I normally don't do. So here I go Medic and Demoman.
 
I think I'll return to playing it sometime later. I play to win, even when on a public server, and it seems that if I decide to play as medic, my team wins. If I don't, we lose. Simply because a single übercharge or kritzkrieg can make so much difference in a game overrun by snipers and spies.

That's not too much fun.

Don't play on random pubs. Find a decent one with regulars who use teamwork. Doomy's for example.
 
I used achievement_unlocker.exe

Because not getting any random drops after a week of full play sure is fair.
While you call me a cheat, I'll be enjoying my unlocks :)

QQ
 
Eh. Random unlock system worked for me - I had everything after the first week, before they implemented milestones, bar Jarate.

I had all the milestone requirements when they dropped anyway, entirely by accident. Sniper/Spy achievements are easy as crap.
 
The .v. Dog said:
So people can get them faster. People want to feel that they earned their weapons, but at the same time, want to use them as soon as they come out. Lowering the achievement milestones it a good way to do both.

Considering the weapons don't give a dramatic difference in power, I suppose that makes sense.
 
I only play random pubs - how do you find 'regular' ones?

I guess just find ones you like and favourite them, and eventually build up a reputation for people to want to do teamwork with you.

I do that on a bunch of 2fort servers, but instead of teamwork, we all just spam the keybind "LOLOLOLOL!!!!"
 
I only play random pubs - how do you find 'regular' ones?

Try visiting the same servers several times over a period of days. If there are a bunch of the same players there each time then they're regulars. If the regulars give good games, favourite it.
Some clan servers are like this, usually if the clan don't teamstack when they're on.
 
I deleted one recently from my favs. The people were nice but the server had ****ed up rules. 33 slots and it kicks you out if someone with a reserve joins. I've come to like another one that does it properly, makes an extra numerator temporarily so theres 34/33 on the server and you're not forced out. Payers get guaranteed slots, regulars don't put up with garbage.
 
I deleted one recently from my favs. The people were nice but the server had ****ed up rules. 33 slots and it kicks you out if someone with a reserve joins.
That sounds like SourceOP, is it?
 
I'm glad the milestone achievements were brought back. Good job Valve.
 
Oh yeah so good that the class-stacking is back to such a degree I haven't played in days. Awesome move Valve listening to the Great Unwashed Masses.
 
Oh yeah so good that the class-stacking is back to such a degree I haven't played in days. Awesome move Valve listening to the Great Unwashed Masses.

Aye, stupid them for listening to what their customers want. Just what kind of company do they run?
 
Apparently a democratic one, despite not even being publicly traded.
People are dumb, that includes customers. The new system wasn't going to cost them any new sales, in fact random drops only encourages new players compared to the old grindy system.
At least there's still that, despite the sucky class stacking overkill.
 
Man, I guess Valve should have scrapped both those systems and made a different one that wasn't stupid, but oh well. We can just sit here all day and pretend that anybody who didn't like random drops was irrational, nerdraged sheeple.
 
No, just people for whom the idea of patience was the horror to end all horrors.
 
How is that broken? It's inherent in the random system that if you already have 80% of the items then 80% of drops will be duplicates. Nothing wrong with that though.
OK so it's not 'broken' per se; it works as a perfectly random system. The problem is that it's not what they should have used.

It should be a pseudo-random instead; one that gives a greater weighting for stuff you don't already have, and also that increases the odds of you getting a drop if you've had nothing in quite a while.

The system needs to be skewed so that it matches human expectations of randomness, which is nothing like the purely mathematical definition.

Take your mp3 player; a truly random shuffle might play might play 2 or 3 tracks from the same album sequentially, or even play the same song several times (the probability is low, but it's there). Because you sense a pattern, to you it's not random at all- it's broken.

The pseudo-random system you player uses deliberately breaks the patterns; it will enforce rules like you can't hear the same song again until you've been through them all, and that there must be at least three other tracks played before playing a track off that album again.

This is what Valve should have done.
 
Yeah, I'm still not convinced that Valve should have catered to the lowest common denominator simply because they whined a lot. The system did not need to "match human expectations of randomness".
 
Random dupes may have been tolerable with an actual trade system in place, but that was neither here nor there. That means dupes are useless and of no value, and many players would rather be getting new shit than three copies of an item they probably don't want. What exactly is there to enjoy in a system that gives me everything I already have when all I want is a god damn Huntsman?

It may be working as Valve intended, but it still comes off as broken. I'm not sure what the lowest common denominator is that you're referring to, as there were multiple widely-held reasons to not like the system. It's a shame that servers got spammed up again with stacked teams of Spies and Snipers when they brought back milestones, but that's how it is. Valve misjudged what their players wanted.
 
It would work fine with a trading system, which is coming...a blog post isn't far away with further info from my contact with Robin Walker.

Now having 3 jarate's has no value, as anyone can get them via milestones. The trading system would allow someone without a huntsman to trade it for a jarate very easily. The reintroduction of milestones I feel is a placeholder until the full system is implemented, which will be much much much better.
 
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