Team Fortress 2 update released

Sliver

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A relatively large update to Team Fortress 2 has been released. Many changes have been made to the Dead Ringer, as well as more support for the Novint Falcon. Along with all of these are a number of miscellaneous fixes and changes. [br]</br>[br]</br>Additions / Changes:
  • Added Medic Ubersaw kill taunt
  • Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro
  • All death animations have a 25% chance to play
  • Feigning death due to explosive damage now has a chance to gib, like a normal death
  • Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
  • Increased the rate of the Soldier's Rage generation by 40%
  • Reduced the explosive damage resistance on the Chargin' Targe to 50%
  • Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
[br]</br>Fixes:
  • Fixed the Scout's legs twisting out of shape during a double jump
  • Fixed Bonk! Atomic Punch phase effect
  • Fixed the Sandman being able to bat balls through doors
  • Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt
[br]</br>On top of this is a large amount of Novint Falcon changes, you can find that and all of the updates here.
 
Sliver, what the hell are you doing up there?
 
Is this feign death nonsense the dead ringer or some new feign death button that spies got?
 
Glad they've added official support for the falcon and good to see valve updating
 
Wow, that sandman through the door 'exploit' (mostly it was a hoot) was there for so long, I thought they considered it a feature.
 
Wow, that sandman through the door 'exploit' (mostly it was a hoot) was there for so long, I thought they considered it a feature.

Heh, I just got the Sandman last week. Never failed to amuse me before the round.

EDIT: I tried it out and it's still pretty easy to do. It seems like they just increased the minimum distance from a wall you have to be standing, but the ball will still go through if you run forward and time it right.

tf_dingaling_volume". Sets the volume of the hit sound
tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done
tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done
tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
Also: I tried out the "dingaling" with every hit you do. It's really useful and I'm never going back! Plus I customized it to use a .wav of the Quake 3 Arena hit noise. Awesome.
 
Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
That's an important nerf to consider.

Fixed the Scout's legs twisting out of shape during a double jump
Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt
;(
 
NOOOOOO!

I thought the gunboats absorbing the kill taunt damage was purposeful. I really enjoyed the height it gave me. Wasn't always good though. Made you a prime sniper target
 
They didn't reduce fire absorb from the targe?
What?
 
So why did they do what they did with the Soldier's rage generation? Meter charges faster but the buff duration takes a dive? Were too many "get two kills and then die" nubs complaining they never got to use it?

I'm also going to miss seeing the Scout's legs go all retarded when he does his double-jump.
 
D: the FaN has to be EVEN CLOSER just to do what it was supposed to now!
 
I'm also going to miss seeing the Scout's legs go all retarded when he does his double-jump.

scootlegs.jpg

ahawhat.png
 
I know tf2 is not a realistic game and was never meant to be, but anyone else find it odd how it doesn't do anything against a huntsman when that's what its been used for in the movies it's taken from?
 
still...I don't get why they're nerfing the fan in the first place...the gun is completely useless vs. scatter gun.

Triple jump? I find it indispensable for getting to places I'm not expected to show up. I'd also swear it does more damage, although the figures don't support my claim.
 
Seems like I always instantly die by the FAN.
 
Seems like I always instantly die by the FAN.

you suck then.

the only times I get killed by the fan is when playing scout due to the low health and also since you jump around a lot more as scout(and is lighter) the stopping effect of the fan is more severe or when playing sniper and they sneak up on you from behind.
 
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