Dekstar
Companion Cube
- Joined
- Jun 4, 2004
- Messages
- 9,431
- Reaction score
- 11
for those of you that noticed the recent update to Team Fortress 2, you may have noticed it's quite a biggy. [br]Valve have gone and added a new capture point map: cp_freight, and the much needed jiggle bones for the new Sam and Max items.[br]Along with those excellent additions, Valve have made some rather extreme changes to a lot of the classes, including their nerf to the Pyro's direct flame damage (20% less!). There are so many fixes, but some of the more important ones:[br]
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Airblast ammo usage reduced by 20%.
- Burn duration reduced (10 -> 6 seconds).
- Heavy Changes:
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bug Fixes:
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed a permanent overheal exploit involving dispensers.