Team Fortress

timech187

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I've done a search for Team Fortress here and came up with a few threads. Also, I have been to the Team Fortress 2 page, but as most of you probably already know, it's as old as sin.

Are there any official pages for TF2 or is still all a big mystery?

I just love the engineer. I want to find new and cool places for my gun placement. I want to put up an ammunition debot and blow it up when I see, "the enemy is using your ammo station"...taking three of them with it.

Just a heck of a game, which I still play.

Timech
 
It's all just a big mystery at the moment. The only real information we have on it is that it's going to be utilising the Source engine, and will come out after HL2. Apparently we'll hear more about it from Valve after HL2's release.
 
That will be one hell of a game that's for shure!
 
Team Fortress 2 may be a great game once it comes out, but the wow factor isn't as huge as it could've been back then. When TF2 was the thing everyone was talking about, there weren't that many, if any, multiplayer games that were completely based on teamwork. Now we have Battlefield, Tribes, Operation Flashpoint and others, all of which are based on tight teamwork.
 
Back in 2001 when TF2 was originally announced, there were a couple of things that put me off the sequal that made the first one for me and that was no conc jumping or rocket jumping.

If I can find a link, I'll update.

[update]
Ok, here's where it says about no rocket jumping
http://www.planetfortress.com/tf2/gameinfo/classes_weap.shtml

and I'm sure I've heard about no conc jumping too but can't find where.

I can only hope that the rest of the game makes up for these omissions.

Also, don;t forget that this info is very old and may not represent the game as it is now or will be intended to be.
 
I hope it's possible to do rocket jumps in Half-Life 2. There is only one principle for online gaming: Rocket jumps are the essence of deathmatch.

Oh yeah, 666 posts.
 
See, I beg to differ. I am a huge online gamer. I have played them for the last 6-7 years. I'm not the best, nor have I played the longest, but I do dig em!

Rocket jumping to me has never been a priority to learn. The thing that kept me coming back to the TF was the variety of classes. Alot of other games have different classes, but none have the right combo of classes vs. fast gameplay that I like. Battlefield didn't have it.

It was the idea that at one point I might be trying to disquise myself while playing a spy, to buring people alive as the flamethrower guy, or making people sick as a medic to playing my engineer. Very few team games have that big of variety. Take Tribes, yeah there are teams, but essentially all the people are the same with different sets of armor.

TF2 I think would still be a major draw, simply cause of the fast paced gameplay and variety of classes.

Timech
 
Apparently TF2 was in the source code which was leaked.
 
Dagobert said:
Apparently TF2 was in the source code which was leaked.

I know, that's why no one has talked about it... no wait, that doesn't make any sence
 
Vormulac said:
Back in 2001 when TF2 was originally announced, there were a couple of things that put me off the sequal that made the first one for me and that was no conc jumping or rocket jumping.

After TFC they were going to aim TF2 for the more realistic gameplay ideal IIRC: two man machine gun sub-teams, no concing or r-jumping and so forth. They took too long however and got seriously pre-empted by mods like Firearms.

I'd be surprised if they were still going for that realistic approach now though. Perhaps a super-TFC gamestyle would be more wanted: futuristic-looking warriors using energy shields, short-burst anti-grav devices (to replacing conc jumping), flechette gun, hovering cam-controlled drones, energy sapping beams, etc.
 
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