See if anyone else has seen this while spying, or even been an offender.
Ok, so a spy. Most powerful class in terms of damage, instakill on anyone, and a cloak to get him in position.
An example that has happened to me countless times -
2fort, i'm running down the sewers, I see a soldier+engy(or some combo) firing down to their stairs. Oh look, demo holding them up. The soldier just kept firing, so I thought hell, cloaked and ran. Of course, since the soldier kept firing, so did the demo and boom I went. Respawned, and went back down. Soldier+engy STILL their, demo still alive. I told him to back off while I deal with the demo, he told me I wouldn't be able to.
The spy in this situation could take the demo with no problem, since the demo is distracted.
Now, scouts. I've been disguised in their base or wherever near them. A scout runs past me, fires at them, and not me. Giveaway or what?! Knowing I can't fire, they should keep away. The spy can do alot more damage than a scout in someone elses base. The scout went and died, luckily I got away with it by jumping around looking like a general pyro.
Then a soldier/medic combo came running down, shot 3 players dead and got murdered by a sentry. Thats while he saw me running around behind the sentry, waiting for the chance to sap the bastard and stab the engy, something I could have easily done given a few more seconds.
TEAMS - LET THE SPIES DO THEIR WORK!!!
Anyone else seen something like this? Is it just me who thinks spies get neglected, and players seem to think they work alone, and not to help the team? Sentries are the bane of many a player, unless they realize spies can help the team tremendously and call for one. Single demos holding choke points, spies can deal with it, but no, players insist on running in and dying. Depresses me sometimes.
I'd say that is about the rant over :sniper:
Ok, so a spy. Most powerful class in terms of damage, instakill on anyone, and a cloak to get him in position.
An example that has happened to me countless times -
2fort, i'm running down the sewers, I see a soldier+engy(or some combo) firing down to their stairs. Oh look, demo holding them up. The soldier just kept firing, so I thought hell, cloaked and ran. Of course, since the soldier kept firing, so did the demo and boom I went. Respawned, and went back down. Soldier+engy STILL their, demo still alive. I told him to back off while I deal with the demo, he told me I wouldn't be able to.
The spy in this situation could take the demo with no problem, since the demo is distracted.
Now, scouts. I've been disguised in their base or wherever near them. A scout runs past me, fires at them, and not me. Giveaway or what?! Knowing I can't fire, they should keep away. The spy can do alot more damage than a scout in someone elses base. The scout went and died, luckily I got away with it by jumping around looking like a general pyro.
Then a soldier/medic combo came running down, shot 3 players dead and got murdered by a sentry. Thats while he saw me running around behind the sentry, waiting for the chance to sap the bastard and stab the engy, something I could have easily done given a few more seconds.
TEAMS - LET THE SPIES DO THEIR WORK!!!
Anyone else seen something like this? Is it just me who thinks spies get neglected, and players seem to think they work alone, and not to help the team? Sentries are the bane of many a player, unless they realize spies can help the team tremendously and call for one. Single demos holding choke points, spies can deal with it, but no, players insist on running in and dying. Depresses me sometimes.
I'd say that is about the rant over :sniper: